Project Zomboid

Project Zomboid

[B42/B41]Fire Damage Rebalance
FatherSarge 30 Apr, 2023 @ 3:05pm
Bug Report
Happened on a dedicated server when the player character died. Was really an uneventful death tbh

attempted index: setFireKillRate of non-table: null function: JCD_FRB_reduceAllPlayerFireDamage -- file: JCD_Fire_Damage_Rebalance_x.lua line # 7 | MOD: Fire Damage Rebalance java.lang.RuntimeException: attempted index: setFireKillRate of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:671) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)