RimWorld

RimWorld

New Game Plus
 This topic has been pinned, so it's probably important
Boundir  [developer] 30 Dec, 2022 @ 5:04am
Feature Requests
Please post feature requests here.

In the work:
  • Manual work priorities ✔
  • Hostility response (flee/attack/ignore) ✔
  • Ingredient search radius ✔
  • Drop on the floor ✔
  • Outfits, drugs, food policies
  • Initial settings (storyteller, difficulty, save mod, customs)
Last edited by Boundir; 23 Apr, 2024 @ 9:20am
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Showing 1-13 of 13 comments
Tcgirl8 30 Dec, 2022 @ 10:13am 
Outfit and Drug policies would be an extremely nice addition
Arrek 31 Dec, 2022 @ 6:52am 
Default Workbill Radius
Presetting Worktab Priorities

PS I think alot of the setting policy options that BPC has would be great to have in this mod or be compatible with since this allows for being done before the game even loads. Default outfits, Schedule, food and drug restrictions are always a bit of an initial chore as they are constant resets every game.
Tirith Amar 31 Dec, 2022 @ 1:33pm 
As Tcgirl8 said, outfit and drug policies.

Add to that food policies.

Defaults for bills like drop to floor.

And when new people join only having them do basic jobs such as bed rest, patient or firefighting.
Lord Cameron 2 Jan, 2023 @ 11:57am 
Children raiders by default would be lovely
zebra03 3 Jan, 2023 @ 1:50pm 
Home Zone precise
Only adds on precisely to where a building is, rather than making such an unnecessary area around a building when its built and makes assigning home zones much easier instead of a chore every time a big base is built with a wall surrounding it in irregular ways
Lord Cameron 3 Jan, 2023 @ 3:13pm 
Also default for bills like x1 or X per colonist instead of x10. Basically every default for bills possible

And default commitment mode
Last edited by Lord Cameron; 3 Jan, 2023 @ 3:14pm
Boundir  [developer] 4 Jan, 2023 @ 10:56am 
Originally posted by zebra03:
Home Zone precise
Only adds on precisely to where a building is, rather than making such an unnecessary area around a building when its built and makes assigning home zones much easier instead of a chore every time a big base is built with a wall surrounding it in irregular ways
The objective is to not change any of the vanilla behavior.
zebra03 4 Jan, 2023 @ 9:26pm 
Originally posted by Boundir:
Originally posted by zebra03:
Home Zone precise
Only adds on precisely to where a building is, rather than making such an unnecessary area around a building when its built and makes assigning home zones much easier instead of a chore every time a big base is built with a wall surrounding it in irregular ways
The objective is to not change any of the vanilla behavior.

I mean its just the home zone, it was more of a quality of life thing than a game changing feature I was suggesting
it becomes tedious to always having to make proper zone especially for crop fields than are on rich soil since the game will always make a larger than necessary zone around it and it could be argued that doing it manually fixes that but its much more time consuming than if the game simply made the homezone but oh well

edit: Found a mod that actually solves this issue, sorry to bother, your mod is still good regardless
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542393171&searchtext=home+zone
Last edited by zebra03; 4 Jan, 2023 @ 9:29pm
This mod have potentials. But right now, i rather not using it. Since the feature offered are already have supported mods.
It could be best if all the misc mods packed in 1 single mod.

Needed features:

- Default Schedule for Pawn and Prisoner also Outfit, Drug, and Meal for custom assignments.

- Self tend toggle for high skilled doctors

- Auto Strip on/off on prisoner/corpse

- Save custom assignments for every new game (similar to preset asignments)

- Area set for new tamed animal that no use pen

- Policy for Emergency Alert button in Better Pawn Control mod.

- Default forever bill: such as butcher for Butcher table/spot, smelt slag/any stone for Smelter/stone cutter (bulk bill support is nice), Shred mechanoid for machining table, cremate for Crematorium (1 for human corpse and 1 for rotted animal corpse)

- Default completed research from start, since the number of mods increased and they come with extra research, so you don't have the mind for every starting research such as "battery" and "solar panel", so you don't have to manually edit every new scenario or use dev mode to skip.
IndustryStandard 8 Mar, 2024 @ 10:15pm 
Outfit, drug and food policies please.
elfxiong 18 Jun, 2024 @ 8:47pm 
Toggle off the “show Learning Helper when empty” button.
Eclipse 14 Jan @ 3:52am 
auto cut on wind turbines and allow self tend
KiTA 21 Jan @ 9:30pm 
This is a stretch but how about the option to save faction settings? Like when I start a new game I always turn on every single faction because I hate TPS, especially late game TPS. But it'd be nice to be able to do that in a mod settings and have it apply automatically when I get to the create a planet screen.

More specifically it'd be nice to turn off some of the random factions that some xenotype mods and the like turn on that feel overkill and have that stick so I don't have to do so every time.
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