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Presetting Worktab Priorities
PS I think alot of the setting policy options that BPC has would be great to have in this mod or be compatible with since this allows for being done before the game even loads. Default outfits, Schedule, food and drug restrictions are always a bit of an initial chore as they are constant resets every game.
Add to that food policies.
Defaults for bills like drop to floor.
And when new people join only having them do basic jobs such as bed rest, patient or firefighting.
Only adds on precisely to where a building is, rather than making such an unnecessary area around a building when its built and makes assigning home zones much easier instead of a chore every time a big base is built with a wall surrounding it in irregular ways
And default commitment mode
I mean its just the home zone, it was more of a quality of life thing than a game changing feature I was suggesting
it becomes tedious to always having to make proper zone especially for crop fields than are on rich soil since the game will always make a larger than necessary zone around it and it could be argued that doing it manually fixes that but its much more time consuming than if the game simply made the homezone but oh well
edit: Found a mod that actually solves this issue, sorry to bother, your mod is still good regardless
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542393171&searchtext=home+zone
It could be best if all the misc mods packed in 1 single mod.
Needed features:
- Default Schedule for Pawn and Prisoner also Outfit, Drug, and Meal for custom assignments.
- Self tend toggle for high skilled doctors
- Auto Strip on/off on prisoner/corpse
- Save custom assignments for every new game (similar to preset asignments)
- Area set for new tamed animal that no use pen
- Policy for Emergency Alert button in Better Pawn Control mod.
- Default forever bill: such as butcher for Butcher table/spot, smelt slag/any stone for Smelter/stone cutter (bulk bill support is nice), Shred mechanoid for machining table, cremate for Crematorium (1 for human corpse and 1 for rotted animal corpse)
- Default completed research from start, since the number of mods increased and they come with extra research, so you don't have the mind for every starting research such as "battery" and "solar panel", so you don't have to manually edit every new scenario or use dev mode to skip.
More specifically it'd be nice to turn off some of the random factions that some xenotype mods and the like turn on that feel overkill and have that stick so I don't have to do so every time.