DayZ
Furniture
Senior Pomidor  [developer] 28 Jan, 2023 @ 10:56am
Known bugs and compatibility issues
List of known issues
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Showing 1-15 of 16 comments
Senior Pomidor  [developer] 28 Jan, 2023 @ 11:00am 
May be not compatible with Expansion-Bundle / Expansion-Licensed
Kap 7 Feb, 2023 @ 9:37am 
Garbage Container is invisible
Wood Reserve/Wood Pile/Log Pile doesn't show but still works just invisible
Metal Garbage Bin is invisible
Plastic Garbage Bin is invisible

Are the only ones that work/dont work with expansion bundle and licensed
Senior Pomidor  [developer] 2 Mar, 2023 @ 1:11am 
if you have items not spawned - try to set in <type> flag 'craftable'=0
may help
Rommel 13 Apr, 2023 @ 6:04pm 
SRP_WeaponCrate Weapon slots not working
Aranea 19 Apr, 2023 @ 3:54am 
In the small woodpile firewood diminishes instead of getting added, when trying to add more than 6. Hope this gets fixed, as it would be a very useful storage item next to a fireplace.
Senior Pomidor  [developer] 19 Apr, 2023 @ 4:21am 
Originally posted by Aranea:
In the small woodpile firewood diminishes instead of getting added, when trying to add more than 6

This issue was already fixed in previous version of Furniture v0.3.2-test (see changelog)

If you experience this issue or similar issue with any other material (ropes, sticks etc), ensure any other add-on you use does not override varQuantityMax parameter for Firewood or any other entity you have issue with.

When you find it, there are a plenty of ways how to fix it.
The easiest way is creating addon-patch which depends (see cfgPatches/requiredAddons) on this Furniture addon and other addons conflicting with Furniture and just override broken parameters.

you may do it by your own or just provide me a addon/list of addons causing this issue, and we will see what we can do with it.
Last edited by Senior Pomidor; 19 Apr, 2023 @ 4:22am
Senior Pomidor  [developer] 19 Apr, 2023 @ 4:25am 
Originally posted by Rommel:
SRP_WeaponCrate Weapon slots not working

Please, figure out witch of your installed addons causes that issue (I assume here is a conflict with Weapon setup/definition) and we will find the reason and decide how it can be fixed.
Aranea 19 Apr, 2023 @ 8:25am 
@Sr.Pomidor

Thank you for your quick answer!

I think there is only one mod that might interfere, it's MuchDecos that I also use.
It has a woodpile as well.

I already looked into the .pbo, but am quite new to coding, so don't really know what to do...

Help would be much appreciated!
Rommel 19 Apr, 2023 @ 12:47pm 
Problem with Tactical Flava mod
Senior Pomidor  [developer] 20 Apr, 2023 @ 2:20pm 
Originally posted by Rommel:
Problem with Tactical Flava mod

I assume it's caused by re-defined property "inventorySlot" of class "Rifle_Base".

Unfortunatelly I have limited internet tariff, so I am not able to download tactical flava addon and check config.cpp, cause it's 1.3Gb while I have only 4Gb per month for now :(

if you are able to check that - ensure there is a += operator.

we are looking the next code:

class Rifle_Base: RifleCore
{... inventorySlot [ ] += ...}


if it has just '=' operator instead of += - that's a HUGE problem.

And I think the best solution here is to ask Tactical Flava autor to change = to +=
Senior Pomidor  [developer] 20 Apr, 2023 @ 3:06pm 
Originally posted by Aranea:
... it's MuchDecos that I also use...

Oh, yeah, I see. Now I know where is the reason.

DM me in discord, pls, Sr.Pomidor#8637
FIX_GG 10 Jun, 2023 @ 4:01am 
addon "bobybags_scripts" requires addon "DF_scripts"
Senior Pomidor  [developer] 10 Jun, 2023 @ 4:47am 
Originally posted by FIX_GG:
addon "bobybags_scripts" requires addon "DF_scripts"
this addon has nothing in common with DF_scripts and bobybags_scripts
=BFW= ace.le 11 Jul, 2023 @ 4:47pm 
Originally posted by Sr.Pomidor:
May be not compatible with Expansion-Bundle / Expansion-Licensed

Hi. How exactly would that look like? Because I have the exact same problem as the gamer guy in the comments. I already changed it to crafted="0" (I suppose thats what you mean since threre is no "craftable" in the whole types.xml - or do you need to add this line to the existing values?)
Senior Pomidor  [developer] 20 Jul, 2023 @ 6:26am 
>How exactly would that look like?
some items have no visible model
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