Garry's Mod

Garry's Mod

ARC9 Weapon Base
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ARC9 TPIK Issue
Hello, i am a content creator, and i was making pretty good videos around TPIK it was going pretty good till in the newest update, arctic removed the fact tpik uses hold types same as in first person, it looks really bad and broke it, i have to be aiming the entire time, i beg you please fix this issue or remake it since it was going so good but it had to end like this, TPIK is ruined and it doesnt even use the viewmodel settings, thank you for your time and reading.
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Showing 1-8 of 8 comments
Darsu  [developer] 15 Apr @ 7:44am 
It looks way better than before and works for all players on server, all of the bad things about it were fixed
Today's update also brought support for custom player animation mods so it is even better now
Infrxted 15 Apr @ 12:22pm 
Originally posted by Darsu:
It looks way better than before and works for all players on server, all of the bad things about it were fixed
Today's update also brought support for custom player animation mods so it is even better now


i sadly cannot provide images but it ruined the hold types and i can make videos with it much now
Darsu  [developer] 15 Apr @ 1:27pm 
Use imgur
Infrxted 16 Apr @ 1:03am 
Originally posted by Darsu:
Use imgur


https://imgur.com/3TgEtgU


https://imgur.com/vuLeBt0


The second one (the guy in the dark clothing) isnt rlly that im talking about, i was aiming ,but without aiming its on your shoulder and not even touching it, please bring back the mechanic of tpik using the viewmodel adjustments
Darsu  [developer] 16 Apr @ 1:48am 
yeah you meant to hold gun on shoulder, thats what stocks for are?

i don't see your point, you want gun to be near eyes all time but don't want to aim? shooters don't use sights on gun all the time, its called "hipfiring" or "point shooting", see https://en.wikipedia.org/wiki/Point_shooting

sadly it's not possible to adjust every gun ideally because every playermodel is different plus theres lot of various stocks for each gun. most of the time i adjusted eft/polyarms guns to be held as natural as possible on default gmod player animations with default playermodel

third person model being controlled by viewmodel settings was accidental bug, those settings meant only for first person
Infrxted 16 Apr @ 2:01am 
Originally posted by Darsu:
yeah you meant to hold gun on shoulder, thats what stocks for are?

i don't see your point, you want gun to be near eyes all time but don't want to aim? shooters don't use sights on gun all the time, its called "hipfiring" or "point shooting", see https://en.wikipedia.org/wiki/Point_shooting

sadly it's not possible to adjust every gun ideally because every playermodel is different plus theres lot of various stocks for each gun. most of the time i adjusted eft/polyarms guns to be held as natural as possible on default gmod player animations with default playermodel

third person model being controlled by viewmodel settings was accidental bug, those settings meant only for first person


i know, im talking about how the hold types could be more realistic and tactical, hipfiring normally currently is unrealistic, almost like an untrained terrorist
Infrxted 16 Apr @ 2:02am 
Originally posted by Darsu:
yeah you meant to hold gun on shoulder, thats what stocks for are?

i don't see your point, you want gun to be near eyes all time but don't want to aim? shooters don't use sights on gun all the time, its called "hipfiring" or "point shooting", see https://en.wikipedia.org/wiki/Point_shooting

sadly it's not possible to adjust every gun ideally because every playermodel is different plus theres lot of various stocks for each gun. most of the time i adjusted eft/polyarms guns to be held as natural as possible on default gmod player animations with default playermodel

third person model being controlled by viewmodel settings was accidental bug, those settings meant only for first person


plus, everyone and i mean everyone wants the ability to customise aiming FOV, instead or removing useful features "bugs" add the aiming fov., thank you
Darsu  [developer] 16 Apr @ 2:06am 
i don't think single gmodrealism lover is everyone
first time hearing that
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