Garry's Mod

Garry's Mod

ARC9 Weapon Base
Additional bones doubt for TPIK
Does ARC9 support the additional ValveBiped bones? Like Shoulder, Biceps, Elbow, and Ulna? Because from what I’ve seen, if there's an unrecognized bone, it kind of gets ignored and the mesh stretches weirdly due to TPIK.
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Showing 1-2 of 2 comments
Darsu  [developer] 28 Jun @ 8:51am 
This was fixed few months ago i think
Mawner 28 Jun @ 8:54am 
Got it, thanks for the reply anyway. I was just unsure about that because the ulna bone is essential for me.
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Showing 1-2 of 2 comments
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