tModLoader

tModLoader

FreysRace
Noche 30 Apr, 2023 @ 4:51am
Crash when selecting Lunarian race
Crash when selecting the Lunarian race, I'm unsure of exactly what caused it.

[04:47:52.341] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalValEX.Items.Equips.PlayerLayers.Helipack.GetDefaultVisibility(PlayerDrawSet drawInfo) in CalValEX\Items\Equips\PlayerLayers\Helipack.cs:line 15
at Terraria.ModLoader.PlayerDrawLayer.ResetVisibility(PlayerDrawSet drawInfo) in tModLoader\Terraria\ModLoader\PlayerDrawLayer.cs:line 71
at Terraria.ModLoader.PlayerDrawLayer.ResetVisibility(PlayerDrawSet drawInfo) in tModLoader\Terraria\ModLoader\PlayerDrawLayer.cs:line 68
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerInternal(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single alpha, Single scale, Boolean headOnly) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 221
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single scale) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 119
at Terraria.GameContent.UI.Elements.UICharacter.DrawSelf(SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 70
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 130
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch) in tModLoader\Terraria\UI\UIElement.cs:line 196
at MrPlagueRaces.Common.UI.States.MrPlagueUICharacterCreation.Draw(SpriteBatch spriteBatch) in MrPlagueRaces\Common\UI\States\MrPlagueUICharacterCreation.cs:line 1543
at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 39882
at DMD<Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at GravityDontFlipScreen.GravityFlipSystem.Main_DoDraw(orig_DoDraw orig, Main self, GameTime gameTime) in GravityDontFlipScreen\GravityFlipSystem.cs:line 116
at DMD<Terraria.Main::Draw>(Main this, GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231
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Endermanfrey  [developer] 26 Jul, 2023 @ 1:01pm 
Working on this for the new version. I'll post links when Frey's Races Reborn is done!
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