Project Zomboid

Project Zomboid

[SP ONLY] Bouncer's Radio Expansion (v1.1)
Bouncer  [developer] 1 Jan, 2023 @ 8:25pm
Main Lore Changes
Somebody asked me what lore changes were made, and while I tried to respond, steam told me to make my message shorter, so I'll explain what's changed here...

New events are added to add context to the Helicopter Events Expanded mod. For example, Helicopter Events Expanded will have FEMA helicopters drop supplies in random areas very early on in the game. Lore-wise, this doesn't make sense, so I made it so news reporters will talk about the military sending supplies into the Exclusion Zone.

Other changes include Jackie Jaye not getting infected, there not being a second wave of Knox Event (instead it will spread throughout the nation through zombie bites like a normal zombie apocalypse), certain events not happening until much later (the Exclusion Zone is overrun by zombies on day 5, however this doesn't happen until day 8 with this mod), Jonas is removed as well as Pastor James Hartnell (they don't work with this edited story), more information on how foreign nations are dealing with the outbreak is given, etc.

There's a lot of changes but those are the big ones. I should also mention the fact that Triple N doesn't end when it suddenly stops broadcasting, if you stick with it, someone else will eventually take over the radio station and begin broadcasting on that channel (I plan on doing more things like this in future updates).
Last edited by Bouncer; 1 Jan, 2023 @ 8:26pm
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Showing 1-11 of 11 comments
EnBarren 5 Jan, 2023 @ 4:14am 
This is awesome man!
SleepyNotDead 6 Jan, 2023 @ 1:58pm 
So the airborne strain of the virus is not canon in this mod?
Bouncer  [developer] 6 Jan, 2023 @ 2:56pm 
Originally posted by SleepyNotDead:
So the airborne strain of the virus is not canon in this mod?
Yes, it's now spread through bites exclusively. How did it get overseas? I dunno, maybe someone who worked in the global supply chain got bit, it's up to the player's imagination.
Doe 8 Jan, 2023 @ 1:47am 
Ah dang I liked the whole airborne infection strain and how you were one of the lucky immune. Hearing how people were dropping like flies was crazy
Klushy225 8 Jan, 2023 @ 10:46am 
I liked the airborne strain, as it made it somewhat unique to zomboid. Great mod still, I'm enjoying it very much.
Carlos 3 Feb, 2023 @ 7:14pm 
Enjoy the lore edits, its a shame you changed the airborn infection lore since its something that makes the knox event more of a terror since humanity can overcome biting zombies rather easy. ♥♥♥♥ can go to hell quick if even just 30% of the population randomly and suddenly dropped dead. People are needed to maintain society like transporting good across the country, air traffic controllers, water and power plant maintenance, firefighters, doctors just disappearing are going to lead to black outs and uncontrolled fires that will spread quick as well as injured people overwhelming facilities. The confusion will lead to chaos as people try to set up a new social order and chain of commands, and that's not even addressing the undead.


That's what makes the airborn strain scary; its like a surprise punch in the gut, its cold how automatic and drastic the state of the infection changes once its airborn like flipping a switch that escalates the situation and ♥♥♥♥♥ humanity hard and fast. It turns the lore into a government cover up that's only affecting the US to an extinction level event where the human race is doomed.

There's no defense against it or even place to focus the fight on or a safe zone to retreat to, the people who are unlucky enough to be immune are forced to accept humanities doom as the immune are now stranded and stuck on their island / homes as an ocean of undead surrounds them overnight. The airborn strain makes zomboid more lonely and depressing imo
Last edited by Carlos; 3 Feb, 2023 @ 7:24pm
Bouncer  [developer] 4 Feb, 2023 @ 10:53am 
Originally posted by Carlos:
Enjoy the lore edits, its a shame you changed the airborn infection lore since its something that makes the knox event more of a terror since humanity can overcome biting zombies rather easy. ♥♥♥♥ can go to hell quick if even just 30% of the population randomly and suddenly dropped dead. People are needed to maintain society like transporting good across the country, air traffic controllers, water and power plant maintenance, firefighters, doctors just disappearing are going to lead to black outs and uncontrolled fires that will spread quick as well as injured people overwhelming facilities. The confusion will lead to chaos as people try to set up a new social order and chain of commands, and that's not even addressing the undead.


That's what makes the airborn strain scary; its like a surprise punch in the gut, its cold how automatic and drastic the state of the infection changes once its airborn like flipping a switch that escalates the situation and ♥♥♥♥♥ humanity hard and fast. It turns the lore into a government cover up that's only affecting the US to an extinction level event where the human race is doomed.

There's no defense against it or even place to focus the fight on or a safe zone to retreat to, the people who are unlucky enough to be immune are forced to accept humanities doom as the immune are now stranded and stuck on their island / homes as an ocean of undead surrounds them overnight. The airborn strain makes zomboid more lonely and depressing imo
From what it sounds like, you guys want me to make an alternate version that keeps the established lore somewhat intact while still expanding upon it, okay, it wont be any time soon but I might make an alternate version of this mod... MIGHT.
Doe 4 Feb, 2023 @ 12:30pm 
Honestly I thought I was an outlier, I'm surprised how many people are also attached to the lore lol. That sounds good, I just hope you get all your main things out of the way before thinking about this alternate version. The music update was super cool btw! Kinda crazy hearing music blaring from inside houses
Carlos 8 Feb, 2023 @ 7:54am 
Originally posted by Bouncer:
okay, it wont be any time soon but I might make an alternate version of this mod... MIGHT.
thats cool :steamthumbsup: i don't think you need to change that much rather integrate/introduce the airborn virus or rather add something that ♥♥♥♥♥ over humanity so they cannot come back.I'm enjoying your mod with the lingering whispers mod and rping a classic dawn/day of the dead type lore still.

zomboid lore stands out because of the world loading screen telling you to your face "these are the end times. there is no hope for humanity. this is how you died." which is direct af, as long as you keep true to that you're can't disappoint, again i do like the stuff your mod added, its a change of pace from the default tv channels which iv seen so many times
Last edited by Carlos; 8 Feb, 2023 @ 7:57am
Blackcain 29 Apr, 2023 @ 8:55am 
love this mod, but can get a schedule? It seems the Everyday Needs TV runs along with Life and Living for the first two days, but its 30 mins earlier then.

However the continued broadcast from Triple N is hard to catch. A lot of effort went to this I'm sure, at least let us appreciate the added lore by listening in :D
Bouncer  [developer] 29 Apr, 2023 @ 9:03am 
Originally posted by Blackcain:
love this mod, but can get a schedule? It seems the Everyday Needs TV runs along with Life and Living for the first two days, but its 30 mins earlier then.

However the continued broadcast from Triple N is hard to catch. A lot of effort went to this I'm sure, at least let us appreciate the added lore by listening in :D
It should be at the same time as everything else, If it's off by a little bit then my bad.
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