Garry's Mod

Garry's Mod

[DRGBASE] Spooky's Jumpscare Mansion SNPCs.
nice easy ideas.
Ideas: make a variant of specimen nine that spawns immediately and also make nine smaller so it’s accurate to the game.

Also make these things spawnable: clay minion, slime puddle and every other component in the specimen 9 fight, I would love to reskin the clay minions to a nightmare from the dollhouse dlc.

Also please add violent deer, W.A.M, Harold, and maybe even entities for the out of order toilet and the scare chair.

also can you maybe add a sword, the m1 garand, and/or the axe? i would love to be able to use and see it in-game.

also if you can, it would be nice to see specimen 7 have a smaller hitbox. and also you can rig the guard monster as a zombie reskin? i see it would be the easiest calamari hospital monster to make, simalarly, you could have monster 1 a reskin of the drgbase test next bot but with a big hitbox and the ability to kill whatever gets in the hitbox.

you could also add a docile and hostile version of eel worm to the game, i would like to see it.

this idea will probably be the hardest to code and finish but it will look cool: make an entirely different mod with 2d versions of all of the npcs.

also PLEASE make specimen 5 longer.

here are some less relevant suggestions and topics:

if you plan on doing dlc specimen, i might be able to extract models and textures from sjsm and send them through discord. my discord is willatom. but i only have og sjsm, so i wont be able to send all files.

also may anybody tell me what maps these might be good on? i know maps like dm_chase and other large office building maps or sjsm maps can be good with it, but after a while they get boring fast.