Team Fortress 2

Team Fortress 2

New Taunt! : Last Rose
Wombpuncher 25 Jul, 2014 @ 2:39pm
The movement seems a little blocky
I just feel as if that the movement is very stiff almost as if he isn't flexible. I honestly would like to see this move more fluently. Otherwise I love this taunt, good job.
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Showing 1-10 of 10 comments
Mr. Casual 25 Jul, 2014 @ 2:46pm 
I have the feeling that either a) YouTube mucked the upload up somehow, or b) it just isn't displaying well. These guys know what they're doing, and uploading something that's of unacceptable quality would not be likely for them.
yvanne 25 Jul, 2014 @ 6:00pm 
Originally posted by Tex Longhorn:
I have the feeling that either a) YouTube mucked the upload up somehow, or b) it just isn't displaying well. These guys know what they're doing, and uploading something that's of unacceptable quality would not be likely for them.

Nah... us animators can sometimes get a little lazy. I wouldn't be surprised if (somewhere) along the line he mucked up something or just couldn't be bothered adding more detail. Youtube degrading detail would have no impact on the actual animation itself.
Mr. Casual 25 Jul, 2014 @ 6:03pm 
Originally posted by ϟ Yvanne ϟ:
Originally posted by Tex Longhorn:
I have the feeling that either a) YouTube mucked the upload up somehow, or b) it just isn't displaying well. These guys know what they're doing, and uploading something that's of unacceptable quality would not be likely for them.

Nah... us animators can sometimes get a little lazy. I wouldn't be surprised if (somewhere) along the line he mucked up something or just couldn't be bothered adding more detail. Youtube degrading detail would have no impact on the actual animation itself.
The video itself displaying at what seems to be less than 30 FPS is the problem as far as I can tell. I'm thinking that it'd look far better if it was viewed through a higher-quality video player at the intended framerate, but maybe that's just me.
Godot's coffee 27 Jul, 2014 @ 11:37am 
I like the twitchtube mucking up theory.
Cal 27 Jul, 2014 @ 8:56pm 
It looks awful. A video doesn't affect how your taunt looks.
BubbleTea 27 Jul, 2014 @ 8:56pm 
3D animator here, its the quality of movement. It's pretty unrefined and derpy, has nothing to do with FPS. Shoulders are ridiculously stiff.
it just needs more work done on it.
[TTV] pumacatrun2 2 Jan, 2015 @ 11:49am 
I noticed that, but after rewatching it a few times I think part of it might be that it starts off from a paused position. Yes, it does need to be refined a bit more, but in game even when a character isn't moving it's animated. I think seeing it from a "spy running up to the enemy it just killed before activating the taunt" perspective would showcase it better, but again, it does need a little more work in general. Lovely concept though!
Mr. Explodey 2 Jan, 2015 @ 12:15pm 
I think it looks fine.(don't kill me please)
the animation does need some smoothing, have you considered jacking the end bit of the cigarette throwing taunt to help scaffold the toss? and ofc, to make this taunt complete a rose would need to be generated on the ground at the end. need some polishing but otherwise I feel this taunt fits the spy well, he could even whisper his "My petite ecoulier" (pardon my french spelling) when he tosses the rose.
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