Torchlight II

Torchlight II

Torchlight Overhaul Project - UIMC UI
 Ten wątek został przypięty, więc pewnie jest ważny
drdaylight  [producent] 25 lipca 2014 o 15:20
Bugs / Changes / Fixes
Making this thread because I couldn't fit everything I wanted in the Description page. You may also post any BUGS you may find while playing the game here!

▂▃▄▅▆▇█▓▒░~CHANGES / FIXES~░▒▓█▇▆▅▄▃▂

◊ There are now 50 pages in your Shared Stash Armor Tab!
◊ I restored the duration of some skills/spells that were added in by "Buff Duration Tweaks". I *may* re-add them sometime in the future.
◊ Added UNITTYPE's to the item .DAT files so everything will be sortable (W.I.P)
◊ Added more Pet Names to the GLOBAL.DAT file. There are now 316 names in total you can roll.
◊ Affixes that affect you in a negative way are shown in red color.
◊ Difficulty levels are changed! (if you want to revert back to vanilla difficutly settings or make it even harder, look at very bottom of this description page):

◊ Casual = 1.05x the difficulty of Vanilla Elite
◊ Normal = 1.1x the difficulty of Vanilla Elite
◊ Veteran = 1.15x the difficulty of Vanilla Elite
◊ Elite = 1.2x the difficulty of Vanilla Elite

◊ Recnam Rising NPC wasn't appearing in town. I "merged" his town layout to fix this.
◊ Other fixes to make Monster Hero pet inventories and fish transformations work correctly.
◊ Files that would overwrite some of Synergies files have been merged together with the exception of items. This ensures that Synergies will be compatible with this mod pack.
◊ The number of affixes that spawn on an item has been changed:

◊ Random Enchant: 2-3
◊ Magic Item: 5-6
◊ Unique: 5-6
◊ Two handed items and chest armor can recieve double the amount of affixes. *LAO 2.0 feature*


▂▃▄▅▆▇█▓▒░~KNOWN BUGS~░▒▓█▇▆▅▄▃▂

◊ Some skills casted over Act 1 Towns (Estherian Enclave) waypoint will crash the game. I haven't experienced this bug anywhere else. (Bug related to Recnam Rising)
◊ The "Ember Sage" has an odd bug/glitch when weilding certain staves, you cannot move. Funnily, I only experienced this with a "Walking Staff". There may be others. Just take off/swap for another staff to walk again or re-roll the world.
◊ I've noticed while testing this mod that the bug/glitch above with the Ember Sage also affects the Vanquisher with certain bows. I further tested this a little bit. I re-rolled the world and equipped the item that caused this glitch and everything was fine. I'll look into this further.
◊ There are two playable Chillhoof characters (should only be one) you can select. One of them has a messed up Skill screen. The other one should work fine.


▂▃▄▅▆▇█▓▒░~MOD FEATURES NOT WORKING~░▒▓█▇▆▅▄▃▂

◊ Item Affix Expansion: PROC SKILL - Single_Debuff_Template.DAT*
◊ Thrasher's Armory: RECIPE - Mycon_Blender.DAT*
◊ Thrasher's Armory: SET - Epic Zoromun's Bulwark.DAT*
◊ Gunmage: SKILL - Thunderstruck.DAT**
◊ Dread Pirate: SKILL - Bonnetis_Defense_Alt.DAT**
◊ Unidentified Items Are Yellow - NOT WORKING***
◊ Unusable Items Are Red - NOT WORKING***
◊ Safe Dialogue - NOT WORKING****

*These files unpacked all goofy. I'm unsure if they were left like this purposely, accidently or while unpacking the mod something went wrong. I have no way to fix this without talking to the original mod authors themselves.
**Same as above except I don't think this file is actually used with this class. Leaving it listed here until I can confirm this.
***I kind of like what is used for Unidentified/Unusable items here in this pack. I probably wont be fixing this.
****It will be a while before I figure this one out. It's near the bottom of the to-do list unless someone can tell me an easy way to implement this myself.
Ostatnio edytowany przez: drdaylight; 28 lipca 2014 o 21:22
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DMRobG 15 listopada 2014 o 19:47 
Are you still planning on updating this mod? Its been 6 months, with no word from you.
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