Barotrauma

Barotrauma

[OUTDATED] [Pableqx] Dreadnought BR-3507 - EN/US & PT/BR
 This topic has been pinned, so it's probably important
DubsyDub 8 Jan, 2023 @ 6:38am
Problems with the sub
So far I have encountered 2 flaws of the sub. The first one is that NPC's get stuck inside the brig when they go to repair it's walls. The second problem is the NPC's constantly spam "can't get to the leak near the ballast".
< >
Showing 1-15 of 34 comments
DubsyDub 8 Jan, 2023 @ 6:44am 
Edit: A third major flaw. The sub can't dock.
⛧Zaphyra⛧  [developer] 8 Jan, 2023 @ 7:12am 
Working on it right now, thanks for the feedback
⛧Zaphyra⛧  [developer] 8 Jan, 2023 @ 7:17am 
I forgot to wire the docking, fixed it.

also the brig, it has now a property that bots won't interact with the door and therefore won't get stuck.
DubsyDub 8 Jan, 2023 @ 7:35am 
Ok, thanks for the quick fix. Did you figure out what caused the bots to spam leak in ballast?
⛧Zaphyra⛧  [developer] 8 Jan, 2023 @ 2:33pm 
maybe because the ballast is big and the ai is not that developed, i've been looking through the waypoints and couldn't point exactly why they are acting like that. I tried to move them a bit and create some tho
DubsyDub 9 Jan, 2023 @ 5:01am 
Ok thanks I will check it out and inform you if there are glitches with the sub during my campaign
Gordo#013 9 Jan, 2023 @ 8:19am 
os bot's estão travando nas escadas
⛧Zaphyra⛧  [developer] 10 Jan, 2023 @ 5:31am 
ajustei os waypoints de todas as escadas do submarino, adicionando mais para eles não se confundirem e ficarem num ponto cego de waypoint
Krysak 10 Jan, 2023 @ 6:50am 
Problems i found:
- deepcharge launch tube isnt connectet to deep charge loader, so you can't drop them
- motor of bay door "submarine" is still on, so it's making noise on pasive sonar
- third oxygen shelf from left in airlock room, isn't wired
- one of memory components near drone control monitor isn't wired
⛧Zaphyra⛧  [developer] 10 Jan, 2023 @ 7:50am 
I did fix most of these problems, except the door engine, it would be too much to create a new logical system for the engine to turn off, and since this sub is so big, noise in the passive sonar shouldn't be an issue.
Kaito 10 Jan, 2023 @ 12:30pm 
* Bots get stuck at the bottom of the ladder at the reactor
* Couple logic components visible on top of the drone nav terminal
* May I suggest automatic drone docking and undocking based on the docking hatch's proximity_sensor output?
* Only reason I'm probably not going to use this in my single player campaign is that the railgun periscope is in ♥♥♥♥♥♥♥ Argentina xD
Last edited by Kaito; 10 Jan, 2023 @ 12:30pm
⛧Zaphyra⛧  [developer] 10 Jan, 2023 @ 1:28pm 
-Tweaked waypoint
-Fixed sprite depth
-Docking the drone is now automatic, to undock you still need to do it in the nav terminal
-Sub is intended for multiplayer crew, unfortunately it can't fullfill all of the needs for a singleplayer campaign
Kaito 10 Jan, 2023 @ 1:36pm 
I might add some turret override controls of my own, since I recently learned how to do those. Doge the biologist is a logic God. No worries about making it single player compatible, it's just a little feedback :)

For automatic undocking of the drone, if you want to, you could wire trigger_out on the periscope to a not component, to set_state on the docking hatch so it undocks the moment you start moving, and docks when you let go (and are near enough).
Last edited by Kaito; 10 Jan, 2023 @ 1:37pm
⛧Zaphyra⛧  [developer] 10 Jan, 2023 @ 2:15pm 
I appreciate your tips and feedback, thanks for that
CannonFodder 11 Jan, 2023 @ 11:27am 
Relays powering oxygen shelves and suit lockers that are above shuttle dock and near the diving hatch are in OFF state, o2 not recharging.
< >
Showing 1-15 of 34 comments
Per page: 1530 50