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Level 80 Anti-material rifle
+500% clip size
+15% firing speed
- 20% damage penalty when unscoped
- While scoped you can only fire one shot before reloading
- Cannot shoot scoped in unless clip is full
* While unscoped this weapon fires 5 projectile(about the speed of the Manmelter) rounds in quick succession.
* While scoped this weapon acts as a normal sniper rifle
- 3 round burst unscoped
- unscoped shots deal 1/3 of the damage from stock body shots per round
- scoped changes burst shots to single shots (still takes 3 bullets regardless)
- scoped charges into minicrits
- cannot fire scoped until charged
- charge resets after each shot
+after burn on full charge
+15% bigger clip size
+20% faster reload speed
+gain your full clip when you reload
cons
-10% slower charge
- 25% vulnerability when in scope
+15% firing speed
+ if the charge reached 100%, the thermal imager is activated, allowing you to see the enemy and also spies in invisibility for 15 seconds
-25% charge speed.
something about these two stats being together rub me the wrong way and I don't know why.
Nah more like a AWP reskin
The Angry Angus
Level 45 High power rifle
Slot: Primary
+Oh Hit: Victim loses up to 10% Rage/Mmmph meter
Get's a bonus Stats depending on the secondary;
Razorback: + 50% Damage Resistance -20% damage vulnerability from melee sources while active. (oh the irony considering what the Razorback does)
Darwin's Danger Shield: 100% critical hit vs wet players. --60% overheal penalty (is it kinda pointless on a sniper rifle since it always crits on headshots? maybe but hey I wanted to do something with the Crocodile hide)
Cozy Camper: +On Kill: Heal 50 health points - When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.
+ Shots are more quiet.
- 48% total ammo.