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Yes, sorry about that. There was a wild copy & paste error, it is fixed now.
A bit confused here, as you should not have Byzantine in your game and that area should be called Roman, with bureaucratic / Latin governments.
If I'm not mistaken, estates is something from the Res Republic mod and used in republics, which should not be playable. Otherwise I got no idea what you mean about estates.
The Nomads situation is strange yes. They actually should be able to build tribal things. So there is a compatibility issue somewhere. Likely SoW, but I'll try and figure that out.
I don't get it ... Byzantine Empire should not be a thing if you have Roman flavor pack installed. Anyhow, I doubt SoW have taken into account holdings that do not exist in the base game. I don't know how you got estates, but they are not in mine, when I just checked in a new game in that county of Veria. It is just a normal castle holding here.
Veria[imgur.com]
I have found the issue with Nomads. It is a compatebility problem with SoW. It is fixed by moving Governmentns+ and its compatch down below SoW in the load order. I'll be making an update on the collection, where this is included later today.
That is not a bug, but part of ObfusCKate's hidden mechanics. You can it off in the rules.
Crusaders won't come, defenders of the Crusade won't raise up, war winners won't enforce their demands
Any idea why?
No, not something I've seen. Check your error log, and see if there is any indications of something is wrong.
https://i.imgur.com/VpDEgm0.jpeg
That is the entitled mod, and not an error. Al long it is still activated in the game rules, will the game not be possible to start.
how to disable the hidden information about other characters? like this https://i.imgur.com/fjBFOqu.png