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Honestly, the game absolutely didn't need to give every single animal a uniquely named meat type. It only matters for insects, humans, wasteland animals in biotech and very rarely with ideology's reveered animals.
I've also edited mine in the mod's files so minced meat has twice the nutrition of regular meat but you need twice as much meat to make a single batch. (Essentially, 75x minced meat has the nutritional value of 150x any other meat, but you need 150 meat to make it) That way, I get to store more nutrition per cell without "creating" more nutrition or going over the 75 stack limit, since mincing meat in real life makes it easier to store, and I think it should've been a feature from the start.