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this mod (Avatar) and the "respawn in car" mod work together, the respawn script is effective only at the start of your game, when you spawn on the map, if you are not in a RV interior , you are just inside the vehicle before you disconnect from the server, when you reconnect, the script will be effective if the vehicle has moved.
if the problem that happened to you occurred during your game, already started, it is not my scripts that manages when you leave a RV room towards the car (seat).
thank you for your bug report, if you have the time, could you explain to me step by step, the actions taken, when did you have this bug, when you reconnect? (when your player appears on the map) or during your game already started for a while, the more precise you are, the faster I can reproduce the bug internally and solve it, thank you in advance. ;)
while a person is driving the motorhome, at full speed in a straight line, and another person is in the interior room of this one, when leaving the RV room, you should check that you are indeed teleported in the motorhome, on a seat, and not on the road, long before the motorhome. ty
I will look into the subject of your bug, I need an error code please.
with inventory tetris, you can duplicate all items ^^ is very a bugged mod
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ae16df01
function: receiveClientCommandAvatar -- file: AvatarData_Server.lua line # 35 | MOD: Avatar Offline
ERROR: General , 1694433780962> 3,530,439,254> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor289.invoke.
ERROR: General , 1694433780962> 3,530,439,254> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor289.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
Caused by: java.nio.BufferOverflowException
at java.base/java.nio.Buffer.nextPutIndex(Unknown Source)
at java.base/java.nio.HeapByteBuffer.putShort(Unknown Source)
at zombie.GameWindow$StringUTF.save(GameWindow.java:1477)
at zombie.GameWindow.WriteStringUTF(GameWindow.java:1327)
at zombie.GameWindow.WriteString(GameWindow.java:1322)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:75)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:45)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.GameServer.sendServerCommand(GameServer.java:7393)
at zombie.network.GameServer.sendServerCommand(GameServer.java:7442)
at zombie.Lua.LuaManager$GlobalObject.sendServerCommand(LuaManager.java:6009)
... 19 more
Some errors on the server