Project Zomboid

Project Zomboid

Avatar offline [MP/SP]
AuD  [developer] 13 Jan, 2023 @ 1:22am
Bugs, errors, strange things, you can post here
I detected a bug, which is already corrected internally, and it will be for a next update:

"error Grab item", when you grab the avatar from the ground, by accessing the option on the item in the world (and not in your inventory) it causes an error.
Last edited by AuD; 13 Jan, 2023 @ 1:40am
< >
Showing 1-15 of 21 comments
Axvll 24 Apr, 2023 @ 3:07am 
When using this mod with vehicle interiors, when going from the inside map back to the seat, if the car is moving you'll appear where the car was before it started driving
AuD  [developer] 24 Apr, 2023 @ 10:17am 
hi @Axvll

this mod (Avatar) and the "respawn in car" mod work together, the respawn script is effective only at the start of your game, when you spawn on the map, if you are not in a RV interior , you are just inside the vehicle before you disconnect from the server, when you reconnect, the script will be effective if the vehicle has moved.

if the problem that happened to you occurred during your game, already started, it is not my scripts that manages when you leave a RV room towards the car (seat).

thank you for your bug report, if you have the time, could you explain to me step by step, the actions taken, when did you have this bug, when you reconnect? (when your player appears on the map) or during your game already started for a while, the more precise you are, the faster I can reproduce the bug internally and solve it, thank you in advance. ;)
Axvll 24 Apr, 2023 @ 2:55pm 
Sure, keep in mind this did NOT involve leaving/coming back in the game. We were in specifically the bear bus interior. I got out and began driving the car. My girlfriend who was still inside, did not return to the car’s seats when exiting the interior. She instead randomly appeared on the ground where the car had been before I started driving away. In this server, the game had gone on for a little bit, but not very long. Still beginning game stuff. The bug persisted after a server reset, and leaving and returning. Only after removing the mod (and it’s required counterpart) did this issue stop.
AuD  [developer] 24 Apr, 2023 @ 3:17pm 
it's very strange, because my code is not related to rv code ... ty for your report
AuD  [developer] 24 Apr, 2023 @ 4:39pm 
if despite the removal of my mods, the bug still occurs, and my mods are not the cause, please, could you come back and tell me. ty ;)
Axvll 24 Apr, 2023 @ 9:39pm 
Since the removal of the mod we have had no issues. Strange for sure, but for some reason be it this mod or it’s required counterpart, it seems was causing this issue
AuD  [developer] 27 Apr, 2023 @ 12:36am 
Hello, if people have the Rvinterior, respawn in car, avart offline mods, could perform a test on server, I will need to know if a bug occurs or not:

while a person is driving the motorhome, at full speed in a straight line, and another person is in the interior room of this one, when leaving the RV room, you should check that you are indeed teleported in the motorhome, on a seat, and not on the road, long before the motorhome. ty
Mang 21 Jul, 2023 @ 7:15pm 
Mod interacts funny with inventory tetris and causes an astronomical ammount of errors but only when I move.
AuD  [developer] 21 Jul, 2023 @ 11:25pm 
tetris inventory is a bugged mod sorry, on big server 10yl, with tetris inventory mod : no pb for the moment.

I will look into the subject of your bug, I need an error code please.

with inventory tetris, you can duplicate all items ^^ is very a bugged mod
CookedNeko- 11 Sep, 2023 @ 5:04am 
LOG : General , 1694433780962> 3,530,439,253> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ae16df01
function: receiveClientCommandAvatar -- file: AvatarData_Server.lua line # 35 | MOD: Avatar Offline
ERROR: General , 1694433780962> 3,530,439,254> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor289.invoke.
ERROR: General , 1694433780962> 3,530,439,254> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor289.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
Caused by: java.nio.BufferOverflowException
at java.base/java.nio.Buffer.nextPutIndex(Unknown Source)
at java.base/java.nio.HeapByteBuffer.putShort(Unknown Source)
at zombie.GameWindow$StringUTF.save(GameWindow.java:1477)
at zombie.GameWindow.WriteStringUTF(GameWindow.java:1327)
at zombie.GameWindow.WriteString(GameWindow.java:1322)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:75)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:45)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:81)
at zombie.network.TableNetworkUtils.save(TableNetworkUtils.java:46)
at zombie.network.GameServer.sendServerCommand(GameServer.java:7393)
at zombie.network.GameServer.sendServerCommand(GameServer.java:7442)
at zombie.Lua.LuaManager$GlobalObject.sendServerCommand(LuaManager.java:6009)
... 19 more

Some errors on the server
CookedNeko- 11 Sep, 2023 @ 5:10am 
Ah it seems like it only happens when an admin right clicks on self
AuD  [developer] 11 Sep, 2023 @ 5:18am 
Since last update ? Or some days?
AuD  [developer] 11 Sep, 2023 @ 6:14am 
you have an option in admin tool, "reset data", this will juste delete the avatar info, not position in world.
AuD  [developer] 11 Sep, 2023 @ 6:15am 
you need debug mode
달콤도토리 26 Sep, 2023 @ 9:55pm 
Hello, I've encountered a bug where all of my character's skills and items are reset when I forcibly close the game and reconnect. Could you please check if this issue occurs in Avatar Mode?
< >
Showing 1-15 of 21 comments
Per page: 1530 50