Dwarf Fortress

Dwarf Fortress

Glass Fortress
Dax  [dezvoltator] 11 ian. 2023 la 17:36
Bug Reports
Find a bug? Report it here!
Please be a descriptive as possible including other mods you may be using and events leading up to the bug.
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Se afișează 1-15 din 21 comentarii
Forekast 12 ian. 2023 la 19:13 
When setting up a stockpile, the Glass types don't seem to be showing up as choices under the Ammo category, "other materials", where one might expect to find it
Forekast 13 ian. 2023 la 13:10 
CTD seems to happen whenever a Glass Wheelbarrow is completed
Dax  [dezvoltator] 13 ian. 2023 la 16:05 
Are you on version 1.1? I'm having no issues with the wheelbarrows myself. The game should have asked you if you wanted to update on loading
Editat ultima dată de Dax; 13 ian. 2023 la 16:05
Forekast 14 ian. 2023 la 14:19 
I did "Update All" when I was prompted. Will try again
Forekast 14 ian. 2023 la 14:27 
Yeah, still crashes. I even deleted the 1.0 folder in mods
I'll continue trying to troubleshoot on my end
Forekast 14 ian. 2023 la 14:59 
Completely removing GF 1.0 from the installed mods section throws an error about "Missing Reactions", so I had to put it back. It seems to need the old reaction file for some reason, despite having updated, supposedly
Forekast 14 ian. 2023 la 15:09 
OK, yeah, seems like it's not using 1.1 at all, and I don't know why...
Forekast 14 ian. 2023 la 15:18 
Alight, so I've successfully made a glass wheelbarrow! But I had to do manual edits to the files. I still don't know why "updating" didn't update
Dax  [dezvoltator] 14 ian. 2023 la 15:35 
That's very, very strange. I'm not seeing anything in the info file that would prevent an update. Is the updated version in your mods folder? If so you could try coping the objects folder from it to the installed version
Forekast 14 ian. 2023 la 15:55 
That was one of the first things I did, but it was giving me that "missing reactions" message and crashing the game before it could finish loading the map.

Did you remove anything between 1.0 and 1,1?
Forekast 14 ian. 2023 la 15:56 
to clarify, I meant copying over the objects folder. Yes, there are two versions in both the mods folder and the installed folder
Dax  [dezvoltator] 14 ian. 2023 la 17:16 
That might be why. I removed glass cages since they were redundant
Forekast 14 ian. 2023 la 18:09 
Interesting. Apparently that caused problems, even though I wasn't using them or had any queued up. Maybe it didn't actually update _because_ of that?
Dax  [dezvoltator] 16 ian. 2023 la 5:08 
That would make the most sense. Also as for the stockpiles that one's going to be pretty tricky to figure out. I'm not sure how to add new materials to the list and if its possible
Forekast 16 ian. 2023 la 15:21 
Are there any existing mods in the workshop that you think might be of use as examples? I've seen a few that add new materials. Could peeking at one of those help?

Chances are, someone has figured it out, so it might save you some time
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Se afișează 1-15 din 21 comentarii
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