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It is mostly just a matter of time. I sink most of the time I have for this project into building the choir with an octagon. I already finished the high choir, but the ambulatory (=lower part) is giving me trouble. The vaults are all asymmetric and I have yet to find a method to fill all the irregular vault cells. I have not thought so much about geometry for a long time! I have finished the vault ribs though.
The pulpit is an adaptation of the one in St. Mary's church in Berlin. I always liked the idea they just cut through the gothic column to build a baroque stairs inside it.
And you seriously spent so much money just for the sound? It's just a map where an organ is a part and its sound is a part of the organ, and for that part you went for it? Few people will play the organ, but... no, I don't know... I'm in shock.
Oh yeah, when was the last time I logged in
on your map, then the performance dropped quite noticeably, I think this is due to the benches near the pulpit (more precisely, because of the doors on the benches, there are too many of them, and I think you can remove them) or (but it might seem to me) the cathedral has undergone minor changes and may also affect performance.
Concerning the fps drop, I also noticed this, but I think it is the pulpit.
I'm not sure what you mean in the first paragraph though. Maybe that was lost in translation.
In the first paragraph of the last comment, I said that I did not see that in cathedrals (and anywhere else) there is more than one organ and I doubt that it would be good to create 3 organs (well, if you observe realism). I hope you understand.
By the way, I advise you to start with the outer part of your project, if I’m not mistaken, you wanted to make a port on the coast, so when you do it, I would like to have more space on the water (because I can’t swim normally because of the border of your map).