Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
 This topic has been pinned, so it's probably important
RedDragon0908  [developer] 16 Jan, 2023 @ 6:04am
Suggetions
At this point I would like to address all people who have further ideas or suggestions.

It can be text/name things for units, new units and so on.

Please spare out such things as "add this" or "remove this" etc. If you have a suggestion then communicate in a proper way, maybe working with examples or explanations so.

Please be aware that these are meant to be suggestions - no requests, no guarantees!
Last edited by RedDragon0908; 27 Jan, 2023 @ 9:22am
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Showing 1-15 of 93 comments
Lasariko 16 Jan, 2023 @ 3:54pm 
Hello.

As i already said on the comments:

Rondelero -> Rodelero.

Aventuro -> Aventureros (i dont know if you wanted to say adventurer or something similar)

Almogavars -> Almogavares or Almogavers depending if you want the spanish or the catalan (where they originate from) version

Admiral -> Almirante

Hombres Villanos -> Bandolero (Hombres villanos means Villains Males, i think a more accurate name would be Bandoleros (something similar to Bandit)

Guardianes Negros -> Guardia negra (this one is not wrong but i feel you wanted to call them like that since Guardianes negros = Black wards / Guardia Negra = Black Watch

Inquisitor -> Inquisidor (on spanish like the rest)

Toros Furiosa (the skill) -> Toros Furiosos

Arbalistas Pavese -> Arbalistas pavés or Arbalestas pavés both are correct but pavesse is on italian (also just for something to check the units who wore those shields were called empavesados and were replaced by piqueros when the tercio started to be employed)

Lastly the Doble paga should be part of the tercio formation. The name means double payment since those got double the salary, his job at the tercio formation was to go with sword inside the enemy pike line and fight there short range (a dangerous job who had to be paid back)
Last edited by Lasariko; 17 Jan, 2023 @ 12:27pm
RedDragon0908  [developer] 17 Jan, 2023 @ 1:51am 
Some ideas I found under youtube videos about my mod. As the origional writers seems to continue posting there instead of here directly I just bring over some ideas:


James T. Smith
Great Mod! Perhaps a more heavily armoured version of the Rodelero’s (Royal Espadrines) could be created, using silver shields and the Halberdier’s heavy armour and colouring? Would make a more robust and elite front line sword and bord infantry. Could name them Royal Espadrines or Royal Espada’s?

David Jan Kraayveld
Beautiful mod!!! You can really see the attention and love that is put into this faction.

The one thing that I would like is if they had their own "beast" or "artillery" to really give them their own flavor and make them different from other human factions.


Boyan Penev
This looks pretty good and I like how Isabella Lucelli is included, she's a very good choice for Estalia imo. That said, I hope they include the order of the Righteous Spear, it's the sister order of the Empire-based Blazing Sun that is iirc based in the South.
RedDragon0908  [developer] 17 Jan, 2023 @ 3:54am 
I don't get the reports complaining about the garrisons....

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919433902

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919433911

all units that should appear appearing, no less no more...
Last edited by RedDragon0908; 17 Jan, 2023 @ 3:57am
[TK] viji_he 17 Jan, 2023 @ 5:50pm 
First of all thanks for the mod! really thanks!

Why the name of Francisco Pirazzo is Francisco Cortez? is becouse of copyright? same with his legion.

Then you can include the Order of the Blazing sun (vanilla empire unit) in the Estalia rooster becouse MAgritta is the place of his Order.

Finally if you are thinking about include some legendary hero, maybe Aborash is a good option, he use to live in Magritta defending the Mirmidia temple

Totally finaly thanks again :)
RedDragon0908  [developer] 18 Jan, 2023 @ 12:00am 
Originally posted by CCJO viji_he:
First of all thanks for the mod! really thanks!

Why the name of Francisco Pirazzo is Francisco Cortez? is becouse of copyright? same with his legion.

Then you can include the Order of the Blazing sun (vanilla empire unit) in the Estalia rooster becouse MAgritta is the place of his Order.

Finally if you are thinking about include some legendary hero, maybe Aborash is a good option, he use to live in Magritta defending the Mirmidia temple

Totally finaly thanks again :)
Well I think you are speaking of Fernando Pirazzo and Pirazzos Lost Legion.
In a very early version they were planned also but I decided to use Cortez as he has no lore (from Warhammer side) I can put him the way I want.

The Blazing Suns are the imperial arm of the order while in Estalia it is the Order of the Righteous Spear (which is already in concepting).

I don't added/created all I can right now leaving some things in the back hand (de Hojeda and Carlos for instance) as there are theoretically endless options but I wanted to see how the mod is taken by the community and how the overhaul feedback is...
Draco100000 18 Jan, 2023 @ 5:06am 
-Make regular pikemen 1 turn recruitment in every town center. It feels strange to be the only faction that doesnt have 1 turn basic unit recruitment. You could make the Hombres villanos also avaiable in town centers, if there is some reason why this isnt viable, then it would be a minor inconvinience considering the Admirals already provide good recruitment alternative.

-I would suggest making RoRs regular level up RoRs because they feel very hard to adquire or properly integrate in any army. I know this is probably a tough ask due to its complexity.

-Im not sure if there is some way to make Empire/Bretonnian Landmarks avaiable to Estalia as well. I think by dissabling every empire building Lnadmarks got hit as well. If all Imperial landmarks are avaiable then I find this would be an easy way to maximice compatibility with Landmark Mods annd the base game Landmarks themselves, although Im not a modder so it might work in more complex ways I do not comprehend.

- Balance Suggestion: Isabella and Cortez need their unique skill pathway blocked to level 10 like base game Legendary Lords. 15 MD global and + 8MA on nearby infantry at level 5 seems crazy.
-Balance Suggestion: Lock Montantes, Alabarderos,Lanceros with the requirement of armoury level 2, Lock Royal knights, Royal guard and Conquistadors(Dragoons) to requeriment of armoury level 3.

-Rename Suggestion: "Casador formation" to "Cazador formation". "Casadores" to "Cazadores".

-Balance Suggestion: Shield of Myrmidia ability feels a bit weak. Maybe additional magic resistance to units while its active would be interesting.

-I would personally prefer more morion helmets or heavy helmets on Aventuros, I think the hat is overused on them, I see you based their colours on the Portuguese tercio unit from Med 2, very interesting addition.
Last edited by Draco100000; 18 Jan, 2023 @ 5:08am
RedDragon0908  [developer] 18 Jan, 2023 @ 9:28am 
Originally posted by Draco100000:
-Make regular pikemen 1 turn recruitment in every town center. It feels strange to be the only faction that doesnt have 1 turn basic unit recruitment. You could make the Hombres villanos also avaiable in town centers, if there is some reason why this isnt viable, then it would be a minor inconvinience considering the Admirals already provide good recruitment alternative.

-I would suggest making RoRs regular level up RoRs because they feel very hard to adquire or properly integrate in any army. I know this is probably a tough ask due to its complexity.

-Im not sure if there is some way to make Empire/Bretonnian Landmarks avaiable to Estalia as well. I think by dissabling every empire building Lnadmarks got hit as well. If all Imperial landmarks are avaiable then I find this would be an easy way to maximice compatibility with Landmark Mods annd the base game Landmarks themselves, although Im not a modder so it might work in more complex ways I do not comprehend.

- Balance Suggestion: Isabella and Cortez need their unique skill pathway blocked to level 10 like base game Legendary Lords. 15 MD global and + 8MA on nearby infantry at level 5 seems crazy.
-Balance Suggestion: Lock Montantes, Alabarderos,Lanceros with the requirement of armoury level 2, Lock Royal knights, Royal guard and Conquistadors(Dragoons) to requeriment of armoury level 3.

-Rename Suggestion: "Casador formation" to "Cazador formation". "Casadores" to "Cazadores".

-Balance Suggestion: Shield of Myrmidia ability feels a bit weak. Maybe additional magic resistance to units while its active would be interesting.

-I would personally prefer more morion helmets or heavy helmets on Aventuros, I think the hat is overused on them, I see you based their colours on the Portuguese tercio unit from Med 2, very interesting addition.
First: already applied, will come with the first update, see to do list

Second: I know how to do it and can do it, its just a personal thing...
I hate the way vanilla handles the RoRs.
But if it will be asked by more people I will change that way.

Third: Estalia should be able to build at least all Landmarks that the Empire can build.

Fourth:
Part one: I will think about it
Part two: see to do list

Fifth: see to do list

Sixth: Had the same thoughts about it^^

Seventh: Models might change over time...and of course this mod is inspired by Medieval Kingdoms
Last edited by RedDragon0908; 18 Jan, 2023 @ 9:31am
Waro 19 Jan, 2023 @ 6:34am 
i would love to see a SFO version of this Mod! Im totally in love with that faction. Great work! Is it possible to port over some medival 2 sounds from the spanish? I dont know mutch about modding, just as an immersive idea. Otherwise i think the faction is good fleshed out. Maybe i thought that there could be a lategame artillery option but its not that important. Again, great work!!
RedDragon0908  [developer] 19 Jan, 2023 @ 7:29am 
Originally posted by Waro:
i would love to see a SFO version of this Mod! Im totally in love with that faction. Great work! Is it possible to port over some medival 2 sounds from the spanish? I dont know mutch about modding, just as an immersive idea. Otherwise i think the faction is good fleshed out. Maybe i thought that there could be a lategame artillery option but its not that important. Again, great work!!
Thank you for your feedback.

SFO version has to be made by a other modder as I don't play with SFO.
Even if it would be possible to port sounds from Medieval over it's not allowed.
THE_HEADTAKER 19 Jan, 2023 @ 8:40am 
hello again to congratulate you for the excellent work, I sincerely love this mod.
as suggestions:
1- campaign with King Carlos IX would be the best. We need the king's campaign!
2- The order of the flaming sun or the spear of justice seems fundamental to me. Even being able to create units of them disassembled would be very nice.
3- It would be very good to put both eagles, flaming phoenix and perhaps arcane phoenix as a monstrous unit, it combines very well with their religious cult.
4- Another monstrous unit that is characteristic of this faction are the giants and also, it is a mercenary faction that is characterized by hiring ogres... I think that the man-eaters characterized as Estalians in all their versions would be great.
5- in the mod "the southern realms" for the totalwar warhammer 2, Estalia had a unique mechanic called "Plutocracy" and that unique feature is sorely missed.
6- I should add something that benefits the growth in the edicts, also lower the magic building to level 3... in this game magic is very important and it becomes impossible to recruit a magician... I could also include a mission like get unify entire Estalia and recruit a magician hero.
7- It is important to be able to recruit basic units only with the main building, at first it is not too noticeable but as the campaign progresses it is necessary.
8- include renowned regiments and war dogs.

MANY THANKS FOR EVERYTHING
RedDragon0908  [developer] 19 Jan, 2023 @ 8:54am 
Originally posted by THE_HEADTAKER:
hello again to congratulate you for the excellent work, I sincerely love this mod.
as suggestions:
1- campaign with King Carlos IX would be the best. We need the king's campaign!
2- The order of the flaming sun or the spear of justice seems fundamental to me. Even being able to create units of them disassembled would be very nice.
3- It would be very good to put both eagles, flaming phoenix and perhaps arcane phoenix as a monstrous unit, it combines very well with their religious cult.
4- Another monstrous unit that is characteristic of this faction are the giants and also, it is a mercenary faction that is characterized by hiring ogres... I think that the man-eaters characterized as Estalians in all their versions would be great.
5- in the mod "the southern realms" for the totalwar warhammer 2, Estalia had a unique mechanic called "Plutocracy" and that unique feature is sorely missed.
6- I should add something that benefits the growth in the edicts, also lower the magic building to level 3... in this game magic is very important and it becomes impossible to recruit a magician... I could also include a mission like get unify entire Estalia and recruit a magician hero.
7- It is important to be able to recruit basic units only with the main building, at first it is not too noticeable but as the campaign progresses it is necessary.
8- include renowned regiments and war dogs.

MANY THANKS FOR EVERYTHING

1 - he will introduced when the time allows it

2/3/4 - new units are currently not important - better said in concepting phase. as they require much work to fit i the whole thematic with the formations without breaking it.

5 - this mechanic was introduced by Cataph. I'm not allowed to add it and I will not add it.
Maybe Im able to think of a own thing

6 - I think you missed the whole think with the Inquisition. Magic in Estalia is kind of forbidden and only a few are allowed to practice it. But these are strongly onserved by the Inquisistion.

7 - already added basic units

8 - there are RoR they are just not aquiered as vanilla.
Estalia is NOT Dogs of War, thats the whole point of this mod.
Draco100000 20 Jan, 2023 @ 4:53pm 
I suggested a few days ago to make the special unique skill chain of isabella and Cortez locked up to level 10, but on hindsight i think Cortez is fine ( bonuses are not that good). Isabella is a bit too powerfull at level 2 access still, and still stay to my previous opinion on her, level 8-10 would be more apropiate for the first skill of the chain. Played more of Cortez and the bonuses didnt really play such a big part, they are thematic and work well as he levels up early.
s0Re1- 20 Jan, 2023 @ 8:09pm 
Originally posted by Lasariko:



Almogavars -> Almogavares or Almogavers depending if you want the spanish or the catalan (where they originate from) version

Excuse me but no. They are originary from the riscos (mountain areas) of Aragón, Reino de Aragón by the time. Cataluña didn´t even exist by that time.

DESPERTA FERRO!
Longbow 21 Jan, 2023 @ 5:28am 
Great mod! My only feedback would be, as a spaniard, the characters are all way too tan! I would make their skin more pale
RedDragon0908  [developer] 21 Jan, 2023 @ 7:37am 
Originally posted by eltorito:
Great mod! My only feedback would be, as a spaniard, the characters are all way too tan! I would make their skin more pale
I worked with a spaniard and he said it totaly fine!
Also all in all its a FANTASY game - just call it authors choice.
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