RimWorld

RimWorld

Life Lessons
Tutorial on Lessons and Lesson Plans
Is there a guide on how to use the lesson and schedule interface? I can't make anything work, but this might be because I don't have any colonists whoa are capable of teaching. If someone could explain how to use the teaching system, or link a video (I couldn't find any) explaining it, it would be extremely appreciated.
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Showing 1-7 of 7 comments
lorxy 23 Jun, 2023 @ 4:17pm 
Yea that would be nice.
Wumpi  [developer] 10 Jul, 2023 @ 1:46pm 
There is a tutorial accessible by clicking the ? button in the bottom left of the UI. If it's lacking in some way, let me know.
AugustTheTitan 22 Jul, 2023 @ 4:24pm 
Thank you, I was unaware of that.
l.lampenoir 9 May, 2024 @ 2:07pm 
Originally posted by Wumpi:
There is a tutorial accessible by clicking the ? button in the bottom left of the UI. If it's lacking in some way, let me know.

Could you also share about teaching spots? What happens if there aren't any seats to teach from? What exactly do certain skills require and how do colonist get XP from them? Are you soft locked from basic things such as construction depending on a lack of colonist or certain material?
l.lampenoir 9 May, 2024 @ 2:17pm 
Ah I see now that you are able to click the skill in order to see how to develop XP for it
l.lampenoir 9 May, 2024 @ 3:11pm 
Originally posted by Light | Eibhlin:
Ah I see now that you are able to click the skill in order to see how to develop XP for it

Could you add the life lesson tree in the learning tab with class management and pioneering for conveniences sake?
Wumpi  [developer] 19 May, 2024 @ 8:56am 
I guess I wasn't subscribed to the thread and didn't get notifications.
The proficiency tree for a pawn can be accessed by clicking on the little lightbulb above each student/teacher. Adding a separate tab that isn't associated with a pawn wouldn't be much more helpful than just opening any of these.

As for a broader tutorial on how the mod works, that might be a little trickier. Maybe once more of the core features are developed I will circle back with a more comprehensive guide, but in-game guides take a significant time investment that I'd rather just spend on developing new features.
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