Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE SANCTUARY
itsbrodes  [developer] 21 Jan, 2023 @ 12:28am
Things To Look At Fixing/Improving
Hey guys, just figured i would make this thread to keep you up to speed on some things being looked into.

- Crossbow Reserve Ammo: This has been a known issue since day and have had trouble (even with the help of the scripter) figuring out why the reserve does not show. This is being looked into and if all else fails, is fixed with the implementation of the finished HUD

- Crossbow Anims: Similar to the above, unless a new weapon is ported, this is hard to resolve without the help of people with the knowledge or willingness to assist without compensation. I will continue to look into any anims i can implement where applicable.

- Lucille Powerup: This is being looked into making into an AoE style weapon!

- Negan Boss Health/Damage: The health of the boss has been tweaked and will likely continue to be done depending on feedback from players. I will look into the speed of the swing when being attacked however the intention of the boss was to keep the player on the move.

- Speaker Propaganda: I will look into adding additional speakerphone propaganda for a bit more variety.

- Zombie Model Hit Boxes: I will reach out to the group who handled the set up of the tranzit models as it is likely an issue with how they have been setup. Removal of these zombies is a possibility however takes away from the environment so if it is an easy fix then i will include in a future patch

Feel free to add further suggestions below
Please keep in mind that certain things are intentional and may simply be a creative choice you dont tend to agree with but i will always take on constructive feedback to further improve my creations :)
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Showing 1-15 of 15 comments
gonduin.silmaril 21 Jan, 2023 @ 7:11am 
One suggestion I have is to remove (or lessen) the radio feedback noise. That high pitched one, either as part of the music or the propaganda bothers my ears and it is very frequent. It is the only part of this map I dislike.
weegee 21 Jan, 2023 @ 9:03am 
not a big fan of locking pap behind a code but if you are going to do it maybe colour the numbers on the notepads so you know which order to put the numbers in easier
Vizins 21 Jan, 2023 @ 11:46am 
@weegee there is a coloured candle next to each number to let you know the order in which they go

I found an invisible platform on which I can jump and stay on, safe from the zombies. When facing the furnace, there is a cauldron above it. Directly to the right of the cauldron (same height), there is an invisible platform which you can jump on by jumping from the railing on the right
weegee 21 Jan, 2023 @ 3:07pm 
Originally posted by Vizins:
@weegee there is a coloured candle next to each number to let you know the order in which they go

I found an invisible platform on which I can jump and stay on, safe from the zombies. When facing the furnace, there is a cauldron above it. Directly to the right of the cauldron (same height), there is an invisible platform which you can jump on by jumping from the railing on the right

yeah i just realised on my next playthrough still would just prefer the numbers to be coloured tho
scottmurphy515 21 Jan, 2023 @ 6:35pm 
Being bo3 would be good to be able to add or include gobblegum machine.
BetiroVal 21 Jan, 2023 @ 10:13pm 
Dogs cannot get to the secret area where you collect the Furnace Fuse.
They get stuck on the sandbags.

Death Perception outlines corpses (which can be a tad distracting). A parameter to check if alive should be added to the script.
In addition, there is no jingle for Death Perception (despite it having one).
OcciTheVoid 22 Jan, 2023 @ 5:22pm 
This may just be me, but I've been having an issue getting the map to load with me and my friend, as it just keeps disconnecting them.
Skipper 23 Jan, 2023 @ 8:36am 
The (random?) weapon inspection animations need to go. They are bugged as hell, can't be skipped, trigger at random times and lead to a lot of death and lost rounds.
Monkey_Ray_4 23 Jan, 2023 @ 12:03pm 
Also about some door opening sounds need to be added like that Giant door would have like a beep sound like a Der Riese door opening sound effects
Gangleri 25 Jan, 2023 @ 8:33am 
Originally posted by weegee:
not a big fan of locking pap behind a code but if you are going to do it maybe colour the numbers on the notepads so you know which order to put the numbers in easier
The candles next to the number indicate the order
CrazyFrogsCrazyHog 30 Jan, 2023 @ 11:43pm 
Fix mule kick, when you have it and you go down it takes all your money and guns leaving you with the stock m1911
itsbrodes  [developer] 1 Feb, 2023 @ 5:54pm 
@♥♥♥ Gutter are you talking about just going down and getting revived or completely bleeding out because i have not been able to replicate the issue when being revived
Originally posted by itsbrodes:
@♥♥♥ Gutter are you talking about just going down and getting revived or completely bleeding out because i have not been able to replicate the issue when being revived


Im talking about when we both have all the perks both with 3 weapons pnp'd one of us would go down and the other would revive them and it would get rid of not only all the perks (Which is fine) but also the pnp'd weapons from slot 1 and 2 leaving the person with just the starter pistol, ontop of that if you had enough money to buy all those perks back again it would reset back to either 500 or 1500
gigabowser20 15 Feb, 2023 @ 5:59am 
It would be really cool to see the turned/gas custom perks from your prison map added (can't remember the name of the perk), that was a really fun one to use and I think it would fit here decently!
ItzSilver 16 Mar, 2023 @ 1:19pm 
plz make the bat have a little more reach
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