XCOM 2
Alpha's Class Pack
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Alpha115  [developer] 23 Jan, 2023 @ 11:31am
Sniper
Sniper Class Abilities/Equipment
Class Equipment:
Primary weapons: Sniper rifle, Vector rifle
Secondary weapon: Pistol

GTS Perks:
1. Sniper: Long Range Defense: The Sniper gains bonus defense and dodge based on their distance from attacker.

2. Sniper: Advice: The sniper grants an ally a temporary crit bonus.

3. Sniper: Take Your Own Advice: When the Sniper uses the Advice ability, they also gain beenfits from it.

Squaddie:
Squadsight: same as vanilla
Snapshot: Take a shot after moving with the Sniper Rifle with a -20 Aim and -10 Critical Chance Penalty.

Marksman Tree
Corporal: Long Watch
Sergeant: Deadeye
Lieutenant: Death From Above
Captain: Kill Zone
Major: The Bigger They Are: Grants bonus aim against targets that cannot take cover.
Colonel: Serial

Gunslinger Tree
Corporal: I Meant To Do That: on pistol kill, shoot a random foe.
Sergeant: Frantic Fire: You fire your pistol at two random enemies, as a free action.
Lieutenant: Desperado: When foes survive the sniper's pistol attacks, immediately fire again.
Captain: Shoot Out: fire your pistol at up to 6 random enemies. Can hit the same target twice.
Major: Opportunist: Reaction fire shots now ignore half of cover bonuses.
Colonel: Last Resort: Fire a well placed shot with your Pistol. This attack deals High damage and has a high Crit chance.

Sharpshooter Tree
Corporal: Steady Hands
Sergeant: Precision Shot: Take a special shot with +25 bonus to critical chance and 33% bonus critical damage. 4-turn cooldown.
Lieutenant: Stationary Threat: Gain bonus damage to your primary weapon attacks for each turn that you do not move.
Captain: Piercing Shot: Fires a shot that penetrates multiple targets
Major: Sniper Elite: Removes squadsight penalties.
Colonel: Twin Fangs: Fire two poisonous rounds at up to two random enemies
Last edited by Alpha115; 14 Apr, 2023 @ 9:44pm