XCOM 2
Alpha's Class Pack
 This topic has been pinned, so it's probably important
Alpha115  [developer] 7 Mar, 2023 @ 7:52pm
Fuze
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131848810

GTS Perks
1. Biggest Booms (Same as vanilla skill.)
2. Explosive Expert: Grenades launched or thrown by the fuze have a bigger radius, and grants +1 charge per grenade item in a utility slot.
3. Adrenaline: During emergencies the fuze pushes their body to the limit. Heal one hit point and gain a boost to aim for the turn as a free action.

Weaponry
Primary: Shotgun, Assault Rifle
Secondary: Grenade Launcher, Ballistic Shield

Fuze Class Abilities
Squaddie:
Launch Grenade (Same as vanilla Skill.)
Flechette Shot (An aoe Attack, with an increased chance to hit but deals less damage.) Can be an AWC perk.
Blast Padding (Same as vanilla Skill.)
Combat Drugs (Your smoke grenades smoke provides a combat boost to soldier who are standing within it.)

Bomber Tree
Corporal: High Power Grenade (Grenades used by the Fuze pierce enemy's armor and shred armor more effectively) Can be an AWC perk.
Sergeant: Grenade Trap: You set up a grenade trap. If enemies set on the trap it explodes. Does not break concealment when being set up.)
Lieutenant: Volatile Mix (Same as vanilla Skill.)
Captain: Fog Wall: Your equipped smoke grenades gain 1 additional use and provide a bigger defense increase.)
Major: Heavy Ordinance (Same as vanilla Skill.)
Colonel: Piercing barrage (Unique perk, allows you to attack foes behind cover, and also destroy said cover).

Grunt Tree
Corporal: Aggression (Gain +5 critical chance for each enemy you can see, up to a maximum of 20.) Can be an AWC perk.
Sergeant: Collateral Damage (Destroys cover and deals some damage to enemies in blast radius.)
Lieutenant: Salvo (Same as vanilla Skill.)
Captain: Weapons expert (A unique perk, Fuze gets 2 heavy weapon (a.k.a Flamethrowers or missiles) uses instead of one). Can be an AWC perk.
Major: Tactical Pockets (All limited-use items in your inventory receive 1 extra use.)
Colonel: Rapid Fire (Same as vanilla Skill.)

Shield Wall Tree
Corporal: Rapid Phalanx (Allies in a small radius around you gain bonus Aim. If using a ballistic shield whenever you activate shield wall you gain a non-movement action point and the aim bonus increases.)
Sergeant: Rampart (Ability when activated reduces all damage nearby allies take for a brief time.)
Lieutenant: Avenger (When a nearby ally is shot, soldier takes a reaction shot against the enemy.)
Captain: Damage Control (After taking damage, gain three armor through the end of the next turn.)
Major: Elite Bulwark (Shots against adjacent allies have reduced Aim. If using a ballistic shield whenever Shield Wall is activated, you cannot be critically hit and the penalty to hit you allies increases.)
Colonel: Interrupt (Same as vanilla Skill.)
Last edited by Alpha115; 26 Apr, 2023 @ 11:06am