XCOM 2
Alpha's Class Pack
 This topic has been pinned, so it's probably important
Alpha115  [developer] 26 Apr, 2023 @ 8:03am
Hunter
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131855515

GTS Perks:
Hunter's Sense: The Hunter gains +5 Crit, +2 mobility, and their critical hits deal an extra +2 damage.
Night Stalker: This ability reduces the concealment detection range of the hunter class, and gives them a 10% boost to crit and to hit a target while concealed.
Advanced Training: An enhanced training regimen strengthens the Hunter in body and mind. The hunter gains +2 Health, +1 Ablative HP and they also gain +1 ablative HP per kill (up to 5 per mission).

Weapons:
Primary: Vector Rifle, assault rifle
Secondary: Double Barrel Shotgun

Hunter Abilities
Squaddie:
1. Phantom (Vanilla Skill)
2. Blood-leach (Primary weapon shots have a 100% chance to inflict a bleeding effect on targets, dealing damage over time.)
3. Quick Reload (Carry extra ammo for your Sawed Off Shotgun and reload your secondary weapon.)

Stalker Tree
Corporal: Hide in shadows (Immediately enter concealment twice per mission.)
Sergeant: Night-Venom Fang (Shots taken with your primary weapon while concealed have +3 armor piercing. You also unlock the special Viper Shot ability to poison enemies.)
Lieutenant: Spotter (this ability allows the hunter to mark all enemies in a small cone. When attacking these marked enemies you gain a 5% crit chance increase and a 20% damage increase.)
Captain: First strike (Attacks from concealment deal bonus damage.)
Major: Salt the wounds (Your DOT effects deal an extra +1 damage)
Colonel: Silent Shot (Allows you to attack a foe and remained concealed. 4-turn cooldown.)

Gunman Tree
Corporal: Slug Shot (Fire a shot with your sawed off shotgun that has no range penalties and pierces 2 armor. Uses one ammo. 4-turn cooldown.)
Sergeant: Shotgun Surgeon (Your Sawed off Shotgun deals +1 damage, Gains +20 aim, and +10% crit chance.)
Lieutenant: Lucky Shot (A special shot with your sawed off shotgun, increases its range by several tiles.)
Captain: Quick Feet (When you reveal yourself from concealment because of your own action regain one action point.)
Major: Trophy Taker (Each kill the soldier lands increases their crit chance by 10, up to a maximum of +20.)
Colonel: Double Tap (Activate to fire a standard shot and gain a second action, that is restricted to any non movement action. 2-turn cooldown. Cannot be used while concealed.)

Slayer Tree
Corporal: Maim (Fire a shot that immobilizes a target)
Sergeant: Preservation (After breaking concealment gain bonus defense for 2 turns.)
Lieutenant: Big Game Shot (A powerful ranged attack with an aim penalty. 4-turn cooldown.)
Captain: Open Fire (Bonus to Aim and Crit against foes at max health)
Major: Active Reload (Reload your primary weapon for free whenever you make a kill. 3-turn cooldown.)
Colonel: Unload (Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have aim and crit penalties. 6-turn cooldown.)
Last edited by Alpha115; 26 Apr, 2023 @ 11:06am