XCOM 2
Alpha's Class Pack
 This topic has been pinned, so it's probably important
Alpha115  [developer] 26 Apr, 2023 @ 8:20am
Marauder
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450152418

GTS Perks
1. Sneak Away: Gain +5 Dodge, and once per mission you can immediately go into concealment. The concealment lasts for several turns.
2. Phantom: When the squad is revealed, this soldier remains concealed.
3. Duck and weave: Gain a +15 Dodge bonus, and +2 mobility.

Primary Weapons
1. Assault Rifle
2. Pistol
3. Sidearm
4. Sword
5. SMG

Secondary Weapons
1. Swords
2. Combat Knife
3. Shield

Squaddie Perks
1. Sword Slice (Same as vanilla)
2, Melee Fighter (Grants +5 aim and +10 critical chance on all Melee Attacks. Also gain Bending Reed ability, letting a Marauder move or slice with a weaker sword attack after a Slash attack.)
3. Concealed Unit (Reduces enemy detection radius by half during concealment.)
4. Momentum Shot (While in momentum you can quickly fire a shot. This shot has accuracy penalties and a small CD.)

Enforcer Tree
corporal: Flank Shot (Grants +1 Damage against Flanked enemies.)
sergeant: Taser Blast (Fire an electrically charged round that pierces through everything in a line.)
lieutenant: Guerrilla Tactics (Killing a flanked or otherwise uncovered target with your gun refunds the action points spent. Does not work with certain abilities.)
captain: Bring 'Em On (Gain +1 damage on critical hits for each enemy you can see, up to a maximum of +8.)
major: Stun Blast (Fire a Barrage of concussive rounds stunning a foe. 4-Turn cooldown.)
colonel: Trade Fire (Until the start of next turn, fire at any enemy that takes a hostile action)

Lancer Tree
corporal: Blademaster (Same as vanilla)
sergeant: Melee Brawler (You learn the Blade Rush and Sweeping Strikes melee attacks.)
lieutenant: Combatives (Gain +10 dodge, and gain a chance to parry with your melee weapon.)
captain: Fleche (Your Bending Reed and Slash melee attacks deal an extra +1 damage for every 4 tiles between your starting position and the target.)
major: Untouchable (Same as vanilla)
colonel: Reaper (Same as vanilla)

Rogue Tree
corporal: Ripper (Your melee attacks gain +10 crit chance, pierce enemy armor and wounded enemies take +1 additional damage.)
sergeant: Disarming Strike (A skillful melee attack that disables weapons and has a 75% chance to poison the target.)
lieutenant: Shadow Step (Same as vanilla)
captain: Quick-Draw Warrior (If an enemy tries to attack you in melee range or if you melee an opponent and fail to kill them, you can perform a free melee attack.)
major: Evasion (Activate to grant +30 dodge until the end of the next turn. Does not cost an action. Has a 5-turn cooldown.)
colonel: Blade Dance (slash attacks on every foe in an area.)
Last edited by Alpha115; 1 Jul, 2023 @ 9:13pm