XCOM 2
Alpha's Class Pack
 This topic has been pinned, so it's probably important
Alpha115  [developer] 31 Aug, 2024 @ 1:54pm
Enforcer
GTS Perks
1. Final Resistance (When your HP is low all hostiles attacks against you are automatically dodged.)
2. Central Assessment (The cooldown of Central Rushdown is reduced by 2.)
3. Hunter's Instinct (Ranged attacks by Enforcers against flanked enemies deal +1 damage, and secondary weapons have a +15% chance to critically hit.)

Primary Weapons
1. Assault Rifle
2. SMG
3. Shotgun
4. pistol
5. sidearm

Secondary Weapons
1. Swords
2. Combat Knife
3. Shield

Squaddie Perks
1. Sword Slice (Same as vanilla)
2, Central Rushdown (You gain 1 movement action point when you activate this ability, in addition all you actions for the turn only cost 1 action.)
3. Fierce Mien (Enemies within 4 tiles of the unit have small aim penalty against other targets.)
4. Dog Pile (When an ally attacks a foe adjacent to the <Ability:Classname/>, follow up with a melee reaction attack.)

Ranger Tree
corporal: Drifter Reload (on using melee ability, reload 1 ammo. reactions and free actions don't count.)
sergeant: Momentum (Confers bonus aim, critical chance, and damage with your primary weapon if you have moved this turn.)
lieutenant: Shotgun Wedding (cone attack that's stronger with more targets.)
captain: No Mercy (Flanking attacks with the enforcer's primary weapon trigger an additional reaction shot on the target.)
major: Unload (Fire with your primary weapon until out of ammo or the target is dead. Shots cannot critically hit and each shot deals less damage than a standard shot.)
colonel: Trade Fire (Until the start of next turn, fire at any enemy that takes a hostile action)

Champion Tree
corporal: Quick Reflexes (You have a Great chance to dodge all reaction fire shots made against you. The bonus goes down with each additional reaction shot you face.)
sergeant: Unsettling Gaze (Enemies affected by the enforcer's Fierce Mien also have reduced defense.)
lieutenant: Indomitable (You can spend one action point to become untouchable until the start of your next turn. Can only occur once a mission.)
captain: Survivor (Ensures the first killing blow in a mission will not lead to instant death. Also reduces this soldier's wound recovery time.)
major: Duel (The enforcer marks an enemy to Duel. Both parties receive guaranteed chance to hit one another. Duel lasts until the encounter is over.)
colonel: Tenderize (Slash any enemy within movement range, inflicting bruise.)

Warrior Tree
corporal: Melee Master (All secondary melee weapon attacks deal +2 extra damage and have +10 Aim.)
sergeant: Shattering Force (Melee attacks shred additional armor.)
lieutenant: Sweeping Spin (A forceful spin attack that damages surrounding foes.)
captain: Anger Strike (When the enforcer moves adjacent to a foe, immediately perform a bladestorm attack against that foe.)
major: Burial Blade (Slash any enemy within movement range. If this attack is lethal, its AP cost will be refunded.)
colonel: Shellbust Stab (Armor won't help the heart stay sharp. Slash attack that decimates Armour and disables shields.)
Last edited by Alpha115; 31 Aug, 2024 @ 9:10pm