XCOM 2
Alpha's Class Pack
 This topic has been pinned, so it's probably important
Alpha115  [developer] 31 Aug, 2024 @ 2:00pm
Commander
GTS Perks
1. Deadshot: Bonus 10% chance to critically hit enemies.

Primary Weapons
1. Assault Rifle
2. SMG
3. Shotgun
4. Cannon
5. Sniper

Secondary Weapons
1. Pistol


Squaddie Perks
1. Combat Presence: (This is a vanilla WOTC ability)
2, Corpsman: Class has 1 free medikit.
3. Squadsight: Same as vanilla.

Commandant Tree
corporal: Commanding Shout: You command an ally to better perform in combat for a short time. Causing them to get improved aim and defense. You can also give nearby allies +4 Ablative HP.
sergeant: Social Dynamo: When you crit, you will buff nearby allies crit chance.
lieutenant: Cover Area: Yourself and allies within 4 tiles receive half damage from explosives. Passive effect.
captain: Call For Fire: Enter overwatch. All allies in a radius around you also enter overwatch.
major: Morale Boost: When you kill an enemy, nearby allies temporarily receive bonuses to aim, critical chance and mobility. 4-turn cooldown.
colonel: Coordinate Fire: Fire at a target, then command all adjacent allies to fire at that target.

Pistoleer Tree
corporal: Battle Cry - self buff that greats boosts your chance to crit, but also increases the chance you will be critically hit.
sergeant: Quickdraw: Same as vanilla ability.
lieutenant: Desperado: When foes survive the commander's pistol attacks, the commander immediately fires again.
captain: Faceoff: Same as vanilla Ability.
major: Dogpile Pistol shot: you will followup allies attacks on nearby targets with pistol reaction shot.
colonel: Fanfire: Same as Vanilla Ability.

Combat Tree
corporal: Super Shred Shot - spend all ammo, shred armor per ammo spent.
sergeant: Gun Mastery: All your primary weapon attacks deal +1 damage and deal +1 increased damage with critical hits.
lieutenant: Expected Risk: Soldier will always dodge reaction shots.
captain: Medishot: You can fire a shot that heals a unit. Gains bonus uses based on medikit charges.
major: Steadfast: Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation.
colonel: Vitals Shot - shot inflicts status effect depending on target type.
Last edited by Alpha115; 26 Jan @ 2:00pm