Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+45% accuracy
On kill: firing speed increased for 4 seconds
Cons:
On miss after first hit: Mark-For-Death for 2 seconds
In case of reskin:
Family Business
80 Base ammo
20 Before needing to reload (pistol reload speed)
Pros:
1. +10% movement speed on wearer (can stack with other speed boosts).
2. Charges its rage meter with damage dealt — takes 240 damage to fully charge rage meter.
While the buff is active, for 10 seconds the user and nearby teammates:
Have their movement speed boosted.
Are healed for 18% of the damage they deal.
have their ammo refilled 10/1 second
have their metal refilled 80/5 seconds
Activate with Mouse 3.
3. No spin up time.
4. Passive Reload
Cons:
1. + muzzle flashes from weapon
2. After switching to or from the weapon, marked for death for 6 seconds.
3. After every reload, marked for death for 3 seconds
-45% slower reload time (Based on smg reload)
+30% Explosion dmg vulnerability
+20% accurate
- as you fire Weapon slowly becomes less accurate but increases firerate.
- No random critical hits
-Honorbound, Once drawn equipping Primary marks you for death for 5 seconds unless you kill with melee or secondary.
- Ura! meter, once charged secondary fire grants 30% movement speed 30% damage
resistance and 30% of dmg done is converted to health for 8 seconds. Cannot switch to primary during this time. Damage resist does not stack.
+30% accuracy
-40% firerate
-15% speed while firing
let's you combo with your shotgun or melee.
Ammo capped to 50 rounds before needing to reload.
+15 faster firing speed
Mini Crits on headshot
Secondary fire when charged grants +15% damage resistance for 10 seconds
Dealing damage fills charge meter
Prolonged fire worsens accuracy
No random critical hits
+30% accuracy
-40% firerate
+30% less damage dropoff
-No random critical hits
+10% mpvespeed on wearer
clip size of 50
reloads entire clip at once
-uses 4 ammo from your primary weapon per shot, doesnt have its own ammo pool
imagine
+ 70% spin up time
+ 25% increase in walk speed
- 30% slower fire rate
- Must be reloaded (50 rounds per clip)
- 25% magazine size
- 35% damage
- 15 heath
+pistol/smg accuracy
-25% fire rate
-weapon has a 50 ammo clip and 150 stored ammo
-3 second reload time