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Besides the lags, thats how new spawn system works.
Ships have a warp in effect, but you're not supposed to notice they're invincible during generation.
( Unless it takes really long, like with high block count faction packs )
Not all of them, but gameplay is balanced for all mods enabled.
[Optional - Recommended Mods]
-Laserzwei's Advanced Shipyard ( Required for workshop ships shipyard )
- Extra Ship Classes Core ( Required for Extra mission pack )
[Can-Be-Disabled]
- Docking ( if you dont use RTS mode/want to dock exactly )
- Starter Ship ( not a good idea though )
- Flight Physics ( affects combat & RTS )
- Mining ( disabling it is just a cheat )
- Formations / CombatAI ( affects combat & RTS )
[Does not make sense to disable]
- Sectors
- Encounters
- Class System
- Class Upgrades
- Weaponry
Those were a form of "major update", but released as a separate mod for technical reasons.
( In theory, you can disable some of those and see how mod worked earlier in development )
All XSF are mandatory.
You are free to tinker with modlist - but you're on your own.
Gameplay preset has been provided, and that's the shape the mod is supported.
The default one you start the game with, Third Person Perspective, TPP for short
Strategy mode is RTS for short
This works like most RTS games - just holding shift will queue orders.
Assuming you have 1.0 Loop Orders enabled,
from galaxy map, select your miner and - holding SHIFT button, enchain Jump > Mine > Jump > Refine etc. orders at different sectors.
Encyclopedia has some information and screenshots on that topic.
If you're stuck with an error, try stop order - then chain again from galaxy map.
It's listed in "Optional Mods" collection at main page, or included in extended preset.
Has to be checked in Mods from main menu -> then when loading up your save, you need to tick a checkbox on the right that says something like "Override mods". ( That is, if you did not have it before )
Forgot to mention, holding shift will display "Loop" order, which has to be added last - nothing else is allowed after it.
Hello, as shown in encyclopedia - there are 3 regions from the center to the edge of galaxy.
Each region has sectors within tech limits of that region ( 1-20 for outer )
Adaptive difficulty system smoothly scales difficulty between levels, so you don't have to worry about it that much - but high tech levels unlock better enemies and equipment.
In short,
closer to center = more high tech sectors
high tech sectors = better stuff, and more dangerous Roles/Classes of enemies
Type of weapon has larger impact than just tech, so there's nothing wrong with getting lower tech turrets than those you have already.
one is for weapon material. as i understood it titanium weapons have more range. i didnt look at it, but so a titanium turret and a ogonite turret do the the same base dmg at the same tech level? but titanium gets range and ogonite more damage or whatever the other boni was? and how does this effect enemy armor or shield that is above titanium?
(ye that were more than 2 questions already xDDD but here comes the real second)
i wanna make a faction pack, is there any preset, or xavorion mod specific preset where you just have to fill your stuff into?
#1: Weapon Materials:
Each has unique properties, yes - and all have same base damage at same Tech level
( unless material has a boost to damage, like Trinium or Xanion )
Enemy material affects speed primarily, then durability as secondary.
Weapons are not directly affected by material of enemy armor.
#2: Faction Packs:
There is no special template - if you cover Vanilla template it's all fine.
( check existing ones on workshop, that have full station/ship coverage like AFP/Brankor )
I've considered a special, advanced template - but popularity is so small,
that would just be a waste.
We've got just a few faction packs for vanilla, hard to expect any for X.
#2 alright. understandable, but leads to another question. brankor has the meta and png files of his ships in the folder, are they needed? i assume only the xml would be fine
also how to add a turretdesign to the pack? if thats even possible
and the kinda most important question for xavorion- how to specify the "M" types? the vanilla only shows "fighters". will it check if the ship is in the m1 size and take that design or will it downscale the biggest mothership?
so if i make a ship for every M class and put all under "fighters" will it take the correct one or scale them to death?