Avorion

Avorion

[2.5.2+] Xavorion: eXtended Avorion
Stuart 24 Oct, 2024 @ 11:40am
starter help please
love how this pack works, but bcs my native language is not Eng I kinda don't understand the concept of ship building. to be precise I use workshop ships bcs my imagination isn't that great to be able to design my own ships, and with the workshop mod I'm running into one problem every time: lack of power or maybe its ships from workshop demanding too much power in this mod pack? and I cant figure it out where I'm making a mistake. power consumption is always high only in flight assist. when I socket all subsystems for power then at best I have neutral power and I'm stuck with no room for other subsystems. can someone help so I could understand?
Last edited by Stuart; 24 Oct, 2024 @ 11:56am
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LM13  [developer] 25 Oct, 2024 @ 10:18am 
Hello there.

First thing - this mod was made for workshop ships, you don't have to build ships yourself.

BUT

- Some workshop ships are really old, and don't have enough energy to fly or jump
- You can fix them in Creative mode, replacing some blocks with Energy Generators



If you don't feel like editing ships, or looking through workshop,
you can use one of those:

My own starter ships:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3086415935

Brankors ships (99% are working fine):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1412694802




Also, Shipyards and Repair Docks sell Energy Generators that add GWs of energy.
You should not need more than one, unless you're Mining.

If you have more questions, or something needs more explaining - feel free to ask ; )
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