Project Zomboid

Project Zomboid

More Smokes
 This topic has been pinned, so it's probably important
Mackus103  [developer] 6 Feb, 2023 @ 4:55am
Bugs / Issues
Please use this discussion post for sharing any bugs or issues found. The more specific the better. If you have a stack trace or console log that points towards the error that is also very helpful.
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Showing 1-15 of 80 comments
I found something wired when the you reading the magazine if you never read it before that magazine will despawn on your inventory.
BTW,If you has been read it before that magazine will stay with you.
The proof of the issue is below this.
Example Image issue [imgur.com]
Mackus103  [developer] 26 Feb, 2023 @ 11:35am 
This is actually not a bug but a feature designed for the original server this mod was created for...those mags are for special recipes and therefore are made as one time use magazines. Usually they don't spawn in the world but admins would drop them off to the owner so they are the only ones with the recipe.

I can add to the tooltip so that is a bit clearer.
Last edited by Mackus103; 26 Feb, 2023 @ 11:36am
tru skill 27 Feb, 2023 @ 11:55am 
idk if this mod bugs out loot but most of the loot in my mp serverhas just disappeared right after i've downloaded this mod lol
Mackus103  [developer] 27 Feb, 2023 @ 4:46pm 
The mod is wholly its own module and doesn't mess with vanilla items except for one recipe to convert base game cigarettes. The distribution shouldn't impact other things but I also don't know what your mod setup is or how things might be interacting with your settings as a whole.
nepman 1 Mar, 2023 @ 5:09am 
https://gyazo.com/dec6962a11415971372d06e8b2d0d8e6
have this moodle around a day, and it don't dissapear
(moodle_stoned_bad_lvl4)
and it's a completely new character (but in old world)
Last edited by nepman; 1 Mar, 2023 @ 5:10am
Mackus103  [developer] 1 Mar, 2023 @ 9:40am 
would you happen to be playing in splitscreen coop? The moodle unfortunately doesn't function correctly in those instances which is something that is handled within the moodle framework mod.
Synchronleuchter 5 Mar, 2023 @ 8:49am 
Hello! I can't get my plants to be persistent on a dedicated server. Server reboots make the plants decorative. Here is my modlist:

EasyLaundry
EasyOutfits
FH
GeneratorTimeRemaining
ItemTweakerAPI
ItemTweakerAPIExtraClothingAddon
MapLegendUI
MGRS (FMCCYAYFGLE)
MoreSmokes
RenameContainers
REORDER_CONTAINERS
snowiswaterbeta
SpnCloth
SpnHair
SpnOpenCloth
SKLDairyMod
manageContainers
WeaponModifiersFramework
WeaponModifiersExtensive
WeaponModifiersReforge
BetterSortCC
MoodleFramework
modoptions
KillCount
ToadTraits
ToadTraitsDynamic
fix_xp_view_41
TrueActionsDancing
JSRetroBooks
Bleach and Dye
ExpandedMakeup

I run a dedicated server in a docker container over the base image cm2network/steamcmd:latest. Please let me know if you need any more info. 😁
Mackus103  [developer] 5 Mar, 2023 @ 10:10am 
Hey so a quick look into this, I don't have extensive server setup knowledge so can't speak to that but looking at the list I do wonder what the load order is for these. Moodle before More Smokes? From the workshop comments there are some general mod conflicts with "snowiswaterbeta" vs "snowiswater" and I know it deals with rain water/water and that impacts farming but I have not looked into the code.
sirflexalot 7 Mar, 2023 @ 3:00am 
so my problem with moodle not showing up still present. i was thinking it's something with the excrementum mod, but looks like it's not. i put the more smokes mod in the bottom of the modlist, but it didn't help. here is my modlist:
ModManager;
ModManagerServer;
modoptions;
MoodleFramework;
SuperbSurvivors;
CheatMenuRB;
Excrementum41;
Basements;
Arsenal(26)GunFighter;
GunFighter_Radial_Menu;
Brita;
BritaModelTweak;
MandelaBowAndArrow;
MandelaBowAndArrowAltDrawAddOn;
Brita_2;
Computer;
ComputerCorporalsGamePack;
ComputerGTAGamePack;
ComputerClassicsGamePack;
isoContainers;
CraftableProduceSacks;
washspeedx2;
Jagdkommando;
FunctionalChainsaw;
jumpsuitswithjackets;
MapleSyrupFix;
Maukport;
RainWash;
RiversidemansionBrang;
SYMS;
SkillRecoveryJournal;
TrueFilter;
tsarslib;
truemusic;
TMC_TrueActions;
TrueActionsDancing;
TrueActionsDancingVHS;
TrueActionsDancingVHS_MAG;
VestsandOveralls;
Video_Game_Consoles;
mrnvsbhltr;
wellsConstruction;
WDYPIH;
TMC_Trolley;
CanteensAndBottles;
CanRepairDoors;
BCGTools;
BCGRareWeapons;
Brita_K153;
ALICE;
AquatsarYachtClub;
amclub;
autotsartrailers;
SL500;
08sable;
vino125;
28ss100;
49powerWagon;
59meteor;
ECTO1;
67commando;
70dodge;
70barracuda;
74amgeneralM151A2;
78amgeneralM35A2;
78amgeneralM49A2C;
78amgeneralM50A3;
80kz1000;
82jeepJ10;
82jeepJ10t;
82oshkoshM911;
83amgeneralM923;
84merc;
85merc;
86fordE150;
86fordE150dnd;
86fordE150mm;
86fordE150pd;
86oshkoshP19A;
87cruiser;
bmwe30;
88chevyS10;
88golfMk2;
88jettaMk2;
89fordBronco;
89def110;
89def90;
90niva;
CytU1550L;
90zanella50cc;
91range;
92amgeneralM998;
CytSB;
CytMCF1;
92nissanGTR;
97bushmaster;
agrotsar;
ATA_Bus;
ATA_Samara;
ATA_Dadge;
ATA_VanDeRumba;
ATA_Mustang;
ATA_Jeep;
ATA_Luton;
ATA_Petyarbuilt;
FRUsedCars;
FRUsedCarsFT;
FRUsedCarsNRN;
RV_Interior_MP;
RS_WaterCistern;
RS_WaterCistern_KI5_Addon;
RS_WaterCistern_FR_Overwrite;
QNW_QNWLibrary;
QNW_Ladder;
89trooper;
93townCar;
HandCrankFlashlights;
MetalSpear;
MetalBat;
DeathToAllButMetal;
Zunks;
UniversalRepairAnything;
AutoGate;
ToolsOfTheTrade;
ToolsOfTheTradeKnickKnacks;
zReBetterLockpicking;
MoreLockManagement;
REORDER_THE_HOTBAR;
ndpl;
nattachments;
noirrsling;
UIAPI;
Amputation2;
FancyHandwork;
BrutalHandwork;
BritaArmorInsulationFix;
ChangeSandboxOptionsByStar;
VISIBLE_BACKPACK_BACKGROUND;
BecomeDesensitized;
FH;
MinimalDisplayBars;
MoreBrews;
MoreBrewsWineMeUp;
UndeadSuvivor;
sapphcooking;
MoreShoesAdditions;
MoreShoesVSO;
MoreShoesInvisiFix;
69mini;
69mini_ItalianJob;
69mini_MrBean;
69mini_PitbullSpecial;
FWOFitnessWorkoutOverhaul;
FWOBenchPress&Treadmill;
firegastrail;
ItemTweakerAPI;
ItemTweakerAPIExtraClothingAddon;
SpnOpenCloth;
SpnCloth;
SWD;
Visible Generators and Corpses;
Wheelbarrow;
WorkingMasks;
fol_Take_A_Bath;
SCKCO;
SCKCOAccessories;
PwSleepingbags;
TheStar;
90pierceArrow;
MoreSmokes
Mackus103  [developer] 7 Mar, 2023 @ 6:13am 
That is an extensive list, I can't single out anything from it myself as I don't know a handful of those mods. Can you place the MoreSmokes mod right below excrementum and see if the moodle pops up. Something isn't playing nice together it seems.
sirflexalot 7 Mar, 2023 @ 9:46am 
i think i got it. it's a superb survivors mod that add ai surviors (bots). i started a new sandbox game to test which one causing trouble and disabled that mod and it helped, moodle pops up when smoking.
any chances of compatibility patch to superb survivors? i know i ve been bothering you lately with that single trouble
Last edited by sirflexalot; 7 Mar, 2023 @ 9:50am
Mackus103  [developer] 7 Mar, 2023 @ 10:13am 
I can make note to check in on it when I get a chance to work on a few things but I can't make any promises as I haven't looked at their code (which I am assuming is dense based on the content)
sirflexalot 7 Mar, 2023 @ 10:17am 
it would be great, thank you!
Btstout1215 12 Mar, 2023 @ 1:52am 
I'm having the same issue as sir flexalot, Everything's spawning and smoke-able/edible, just no moodle no matter how many things i smoke/ eat.

I am also using Superb Survivors.
Last edited by Btstout1215; 12 Mar, 2023 @ 1:53am
Cag 19 Mar, 2023 @ 6:19pm 
don't know if it's a bug or just me running on an existing save, but when I smoke I get max stress. I don't have paranoid toker or stoner traits, just the smoker trait from the base game, I don't have any other mods that affect my moodles
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