Project Zomboid

Project Zomboid

More Smokes
Mackus103  [developer] 6 Feb, 2023 @ 6:26am
Sandbox Settings Options
Here is some additional information about the sandbox options

General Loot: This is the base multiplier for the loot spawn rate.
  • Low = 1
  • Normal = 2
  • High = 3
  • Very High = 4
  • Insane = 5

Item Specific Spawn options: Sets multiplier for the list of items can can be set between 1-10
  • Kits = Smokes Kit (box of random More Smokes Goodies)
  • Magazines = Recipe Magazines and Cultivation Skill Books
  • Seeds = Tobacco and Cannabis seed packets
  • Cannabis = Assorted packs of joints / blunts + Roller Papers Pack and Grinder
  • Tobacco = Assorted packs of More Smokes Tobacco items
  • Edibles = Cannabutter, Cannabis Chocolate Bar, and Cannabis Gummies
  • Glassware = Empty versions of Pipes, Hookahs, and Bongs

Rare Recipe Mags: If checked off adds in the handful of custom recipe additions made for Mod Sponsors to the loot pool. These will be a bit rarer than the normal recipe magazines.

Loot Equation = (Item Specific Spawn Rate x General Loot Multiplier x 0.01 - 1.0)
Loot Range = 0.01 - 50 (based on lowest settings vs highest settings)

Note: Many of these settings are timing based and defaults were chosen based on a 1 hour time frame. If you have longer days set you will need higher multipliers.

Munchies Multiplier: A multiplier that impacts the amount of hunger and thirst gained per tick while being stoned (Hunger and Thirst should never raise above 0.35 due to being stoned)

Stoner Perk: A multiplier that influences the benefits of the stoner perk. Less Thirst and Hunger + greater reduction of boredom, unhappiness, stress, and pain

Paranoid: A multiplier that influences the negative parts of the Paranoid Toker trait. Higher amount of panic gained and sustained and increased stress when consuming cannabis

Cultivation Bonus: Every 2 levels of cultivation provides a bonus to the amount of product gained when processing.
  • Cultivation 2 = +1
  • Cultivation 4 = +2
  • Cultivation 6 = +3
  • Cultivation 8 = +4
This setting allows for you to add +1 to +5 more usable material on top of the base bonus

Stoned Increase Multiplier: This impacts the total amount of stoned gained from each cannabis item consumed. If you have days past 1 hour then you will need to change this setting.

Stoned Decrease Multiplier: This impacts how quickly you lose the stoned moodle. By design, at max stoned it should last 1.5 hours in game. You can use this to change that length of time.

Timer Info: A PLACEHOLDER TO TELL YOU THAT ANY CHANGES TO TIMING / HARVEST / DRYING / OR CURING FUNCTIONS WILL REQUIRES A RESTART TO SERVER / GAME

Dry Cure Change: Changes how quickly product dries and cures. Default times are 7, 14, and 21 days. The values mean the percentage of time vs the default.
1 = 10% where 7 turns into 1, 14 into 2, and 21 into 3
10 = 100%
20 = 200% Essentially doubling the time it takes to dry or cure

Harvest Add: This directly impact the amount of fresh product and seed gained on harvest. Code is setup to offset abundance settings but you can further change this to gain less or more per harvest. Default should get you 1.5 to 2.0 x seeds from original planting.

Grow Timer: Defines the exact amount of in game hours in which it takes for each phase of the growing process to complete.

Rot Timer: Defines the amount of in game hours for the plants go from seed-bearing to rotting
Last edited by Mackus103; 12 Feb, 2023 @ 8:05am