Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Date campaign started: 8th March 2023
Submods used if any: Empire At War Expanded: Thrawns Revenge Unleashed and [EAWX: TR 3.2] OP Coruscant
Launch Option: STEAMMOD=2938480445 STEAMMOD=2924019945 STEAMMOD=1125571106
Faction: Empire
Map: Unleashed FTGU - Small
Galactic Week: I cannot recall, but it was the first planet land battle, so very early on.
Planet: Candrila
Notable behaviour: I had cleared the map of all Independent Forces, however the mini-map displayed 3 platoon sized opponent dots moving around the initial landing site, top of the map, yet these force were not visible. Attempts to bombard and bomber run them did nothing. I resorted to saving the game, then immediately loading it, resulting in the crash, also on relaunch of EAW, and attempts to load the saved file resulted in crashes. The ground forces contained hero - Cody.
The Petroglyth Crash window detailed saving the crash to a Dump, but am unsure where this is.
System Spec wise:
MSI Katana GF6611UE
i7-11800H
16GB RAM
NVME Drives
Nvidia RTX 3060 Laptop
Running Stream and EAW FOC, no other user launched apps
Happy to provide save file, I just don't have anywhere online to upload it to.
There is a base game bug when enemy troops can get stuck under the map. It's a base game bug that neither the developers of thrawns revenge nor I could figure out how to resolve. However if you are ever trying to get those last units, Auto Resolve will finish them off after that point. The way auto resolve works is it is from the moment you activate auto resolve. So you shouldn't lose many if any units after using it at that point (with such a small enemy force remaining).
I hope that helps.
I can continue to do testing to see if there is anything I can improve on my end. Let me know if you have any questions.
Submods used if any: None
Faction: Empire
Map: Infinities map. FTGU Small????
Galactic Week: Somewhere between 8-14
Planet: I had just conquered Chandrila??? The planet just north of Kuat on this map. Started from Coruscant and working my way there.
The game did not crash from lauching a save however, I thought this an appropriate place to place. Since I downloaded the mod the game has crashed everytime I play it after a certain period of time. I have tried playing Galactic Conquest and Infinities. All times I have played as Empire and built at least 1 of the Unleashed Cheats so that might be part of the problem.
Hopefully this helps. Let me know if you need me to do anything to gather more data.
Submods used if any: None
Faction: New Republic
Map: Borderlands
Galactic Week:Unknown, but early
Planet: Raxus Prime
Save Files: None (Did not expect it to crash and it was very early)
Notable behavior: When I tried to produce AATs at a CIS Heavy Factory, the game crashed. The attempt to replicate the crash failed.
Submods used if any: None
Planet: Instant Action
Save Files: None (Instant Action)
Notable behavior: Spawning in a smaller Bulk Carrier for non-imperial/non NR factions crashes the game. This is almost certainly an issue with base TR, not Unleashed.
Submods used if any: Torpedo Penetration Submod
Faction: New Republic
Map: Borderlands
Galactic Week: 75
Planet: Terephon
Save Files: Vode An
Notable behavior: Omega Squad Leader attempted to steal an anti-air turret from the hapes, causing a beam of energy to hit the turret as per the ability. Instead of its control converting to mine however, the game crashed instead, so it was likely the control flip causing the crash, but I am uncertain, as it still could've been the ability itself.