STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire At War Expanded: Thrawns Revenge Unleashed
Aoykav  [developer] 13 Apr, 2023 @ 4:29pm
Should the AI keep Access to Other Factions Units
(1a).Should the AI keep access to other factions units?
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(1b).Things this would affect if removed. You would not see as much clone wars stuff for the independent forces. You will still see them, just not as frequent.

(2a). Should the AI keep access to heroes from other factions?
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(2b). This will make it so you will no longer see battles of your Darth Vader versus an AI general grievous. Etc.
Last edited by Aoykav; 13 Apr, 2023 @ 4:29pm
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Showing 1-14 of 14 comments
Mr. G 13 Apr, 2023 @ 4:56pm 
3
Yeah, I think the AI should have faction unit access but, not hero access.
Fenris 14 Apr, 2023 @ 11:01am 
Eh, it's complicated.

1) It is completely valid for 'everyone builds everything' to be this submod's core feature if that is what you are going for and want to double down on it.

2) it is a large galaxy. From a world continuity vs game design perspective if you set aside military standardization, it is not impossible for a faction to buy or even build ships primarily associated with other factions. The differing rosters are enforced in the vanilla design partly for faction variation.

3) On the other hand, I feel it gets odd to see heroes used by factions they would never align with, to potentially see multiple instances of the same hero under different factions at the same time, and to see heroes in the Unleashed buildings and also individually bound to specific planets across the galaxy map.

4) If you do fleets and heroes Unleashed as player-only, that changes the mod emphasis to the player basically using a specific map start position to either a) hotswap out one of the existing factions with FOTR added to the option list or b) select whatever unit mix they want to make their own custom faction on the fly, then play against the other vanilla factions on the map. This submod makes both mostly possible with zero modding effort on the player's part, its just that the opposition is all mixed up from also being Unleashed.

Personally, I'd recommend Unleashed fleets, vanilla alignment restrictions on TR heroes (for example, NR unleashed heroes building is only for NR), with FOTR heroes kept separated for player-only use since trying to figure out how to allot them to TR factions would be kludge-y. That said, its your mod, and its perfectly fine for you to pick one way to have it after the poll. You've already hinted at a couple other planned sub-submods like popcap removal, and that's a lot of to ask one person to maintain it all.
Last edited by Fenris; 14 Apr, 2023 @ 11:08am
mosser1989 14 Apr, 2023 @ 4:22pm 
I vote wholeheartedly no, it's just to messy. If it must be done, either make it optional or a variant on this mod. I personally wouldn't play the mod if the AI has access. I want to sandbox my game for cool pew pew battles, I'll set the AI on max and have my fun. If anything, cruel AI could be an option. Maybe for skirmish at least you could add a variant of each faction that has access to all buildings and units, but keep a standard version of each faction, especially for GC. Just my opinion though
LordoftheNazgul 14 Apr, 2023 @ 8:57pm 
I think if the ai gets access to other factions shipyards/factories, it should be an imperial-only thing. For example, Greater Maldrood AI would have access to imperial remnant, pentastar alignment, and eriadu authority units... this is somewhat realistic because this is overlap between factions that all came from the same empire to begins with. Making the ai have access to all unit types would get super weird and kinda make the whole faction system pointless. Also, giving all the imperial factions access to other imperial units would make them all get access to the death which would give the players the ability to fight against the death stars- I think that would really enrich the gameplay and balance the ai against the tons of SSD heroes you can get easily. As for allowing the ai to get the choose your heroes option, that would be too messy and they can already get heroes from the planets they control. Better to add more of them over time than give ai access to all heroes.
LordoftheNazgul 14 Apr, 2023 @ 9:25pm 
Also adding the aoykav shipyard to all factions wouldn't be too bad. And maybe the new republic gets access to republic units and CSA gets CIS?
tys.96 16 Apr, 2023 @ 6:57am 
You should leave it how it is tbh in regards to access of the heroes and units you have a killer mod how its is i would just focus on releasing more heroes or another faction or something Ive played all the way up to cruel admiral and havent really seen the other factions using the extra shipyards at all the only extra units I have been seeing is the odd ascendancy or EOTH ship in their fleets but its only whatever you have made available for every factions normal shipyard there and being able to constantly fight new heroes is great i think everyone just needs to chill and actually read through how to access the units properly and stuff because as far as im concerned this is one of the better sub mods for thrawns revenge if not the best i would leave the ai's access how it is and focus elsewhere on the mod especially if its messy going back and changing every file again
Special rEd 16 Apr, 2023 @ 10:07am 
No heroes for sure. Personally I'd like it if they had access to ships and ground units that made loosely some sense lore wise.
ShadowUlfhedinn 16 Apr, 2023 @ 10:14am 
Just my 2 cents to throw in, only have 1 finished campaign with the mod and having a blast with it! But here are a few of my opinions:

1) I enjoy how mixed the fleets can get, but do wish heroes and some units had restrictions. For example in my current campaign both NR and Pentastar have Admiral Ackbar, who would never work with a warlord. However, some heroes having both options does make sense, like dark side Luke or even Kyle Katarn given that Dark Forces 2 had a dark side ending option. So some tweaks on availability might be a good idea, but not for every hero. Unless we just say it's a cloning thing and the heroes are being cloned from Wayland tech, good an excuse as any!

2) Another instance of this is in my current playthrough where the Empire, holding Coruscant, is spamming Jedi in ground forces.

3) As for ships and ground units, maybe having those build options linked to specific planets like heroes are would help. For instance, CSA space or Sorenno would unlock CIS unit access, Wayland would allow Empire roster access to the other AI factions, etc. But this may be hard to implement and harder to balance as it could over-correct and lead to minimal usage of the larger roster.

Bottom line, if the choice is only keep the current system or remove from AI usage, I'd keep the current system save for specific units/heroes as mentioned. The submod is fantastic as is, and I'd rather not see the boat rocked too much! And having such a mix of old and new does make sense to me given how badly ships were needed post-endor.
Darksaber 24 Apr, 2023 @ 8:59am 
Your mod, but if people want only specific heros I think they should go back to vanilla Thrawn's Revenge. The whole point of unleashed is to cross-faction units and government right? You, the player, can build multiple factions and heros. The AI can't, but they can at least build multiple heros. I think the current system should stay as it allows for new and unique gameplay. What if Vader was redeemed? What if Ackbar turned on the New Republic? What if Brakiss decided to take revenge on the empire for being kidnapped at birth? Interesting situations can play out and i think that element here should stay.
Last edited by Darksaber; 24 Apr, 2023 @ 9:00am
I'd say no because the AI kinda just spams and kinda ruins any GC.
Job_Tea 18 May, 2023 @ 6:10am 
How about either a second mod or the option to choose if the AI gets all the things
Scrimge 20 May, 2023 @ 3:06am 
Originally posted by Job_Tea:
How about either a second mod or the option to choose if the AI gets all the things
An option to chose would be good if its possible. I kind of like the idea of taking on the more modern factions with older units
Shadow11 23 May, 2023 @ 11:13pm 
I say no. Love the mod though.
mexo9994 20 Jul, 2023 @ 10:13am 
units maybe heroes probably no
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