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Thanks for considering it, if you do!
They give carrying capacity (kinda), because when you turn them on, their weight changes into a negative value, "giving" you carrying capacity that way. And duration ontions in sand box settings sounds like a good idea. I will look into it!
so that mean, impossible to make capacity sandbox option?
It's possible. I misunderstood your post as saying "They should give carrying capacity". Totally my bad!
What about "Power Supply" upgrades? like exo mk1 mk2 mk3?)
mk1 light tier battery
mk2 heavy tier battery
mk3 sport tier battery
Also what about ask original STALKER armor author, and made standalone version of exos?
And in this mod, make sub-mod patch to play with full STALK arm :)
Power Supply Upgrades are implemented ;)
And I talkes to the original STALKER Author today as I had something similiar in mind.
Current upgrading system without knowing recipe, looks little op)
first of all, the infinite endurance bug is fixed. When the exoskeleton is turned off, you lose endurance again (how it's supposed to be)
I want to add rare magazines for recipes to upgrade the exosuits. In addition I have to disable all Mk2 and Mk2.1 from spawning in the world. Makes it more satisfying to upgrade the suits as you can't just find Mk.2.1s in the world.