Project Zomboid

Project Zomboid

STALKER Functional Exoskeletons REFORGED
 This topic has been pinned, so it's probably important
Jürgen  [developer] 28 Jan, 2023 @ 9:50am
Feature and balancing suggestions
Just a thread where you can post your suggestions for further balancing and additional features for the exoskeletons.
Last edited by Jürgen; 28 Jan, 2023 @ 9:51am
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Showing 1-15 of 15 comments
Pyrrah Darkstar 30 Jan, 2023 @ 9:35am 
Giving an option for how long the power supply lasts in the game settings would be a pretty nice customization feature to have, similar to how one can alter lightbulb lifespan. So one can potentially set them to not expire or adjust the longevity to fit one's preferrences depending on the server/SP style. Having them option for them not to expire on a server where they are exceptionally rare to admin spawn only would be pretty big boon for some admins, I imagine. I'd appreciate it for sure.
Thanks for considering it, if you do!
Mario 30 Jan, 2023 @ 11:11am 
giving carrying capacity, and power supply duration option in sand box settings :angrystar2022:
Jürgen  [developer] 30 Jan, 2023 @ 11:12am 
Originally posted by KAiFoLoG:
giving carrying capacity, and power supply duration option in sand box settings :angrystar2022:

They give carrying capacity (kinda), because when you turn them on, their weight changes into a negative value, "giving" you carrying capacity that way. And duration ontions in sand box settings sounds like a good idea. I will look into it!
Mario 30 Jan, 2023 @ 11:24am 
Originally posted by Nasovic:
Originally posted by KAiFoLoG:
giving carrying capacity, and power supply duration option in sand box settings :angrystar2022:

They give carrying capacity (kinda), because when you turn them on, their weight changes into a negative value, "giving" you carrying capacity that way. And duration ontions in sand box settings sounds like a good idea. I will look into it!

so that mean, impossible to make capacity sandbox option?
Jürgen  [developer] 30 Jan, 2023 @ 11:26am 
Originally posted by KAiFoLoG:
Originally posted by Nasovic:

They give carrying capacity (kinda), because when you turn them on, their weight changes into a negative value, "giving" you carrying capacity that way. And duration ontions in sand box settings sounds like a good idea. I will look into it!

so that mean, impossible to make capacity sandbox option?

It's possible. I misunderstood your post as saying "They should give carrying capacity". Totally my bad!
Mario 30 Jan, 2023 @ 11:57am 
Sorry for flood, but i have more ideas :D
What about "Power Supply" upgrades? like exo mk1 mk2 mk3?)
mk1 light tier battery
mk2 heavy tier battery
mk3 sport tier battery

Also what about ask original STALKER armor author, and made standalone version of exos?
And in this mod, make sub-mod patch to play with full STALK arm :)
Jürgen  [developer] 30 Jan, 2023 @ 11:59am 
Originally posted by KAiFoLoG:
Sorry for flood, but i have more ideas :D
What about "Power Supply" upgrades? like exo mk1 mk2 mk3?)
mk1 light tier battery
mk2 heavy tier battery
mk3 sport tier battery

Also what about ask original STALKER armor author, and made standalone version of exos?
And in this mod, make sub-mod patch to play with full STALK arm :)

Power Supply Upgrades are implemented ;)

And I talkes to the original STALKER Author today as I had something similiar in mind.
Mario 31 Jan, 2023 @ 8:51am 
Bro, what about to add rare magazines/leterature that includes recipes for upgrading system? and let em spawn only on millitary zones)
Current upgrading system without knowing recipe, looks little op)
The Sun 31 Jan, 2023 @ 4:48pm 
Hello, how are you? I would like to see a build of this mod where your backpack doesn't clip through the Exo-Skeleton.
happy1dog 2 Feb, 2023 @ 10:44am 
would it be posible to add a power on/off to the context menu of your character or the exo in the inventory?
Mila 11 Feb, 2023 @ 3:52am 
Is there a way to turn off the endurance buff when the power is turned off , and only gain it when the power is turned on ? because you can get the unlimited endurance benefit just from wearing it , but only get the weight bonus and melee damage bonus when it's turned on , I just want it to be so that the on/off affect the endurance bonus too .
CookedNeko- 15 Jul, 2023 @ 9:51am 
Agree hope the unli-endurance setting can be set for power supply bonus possible to add as sandbox option?
Jürgen  [developer] 25 Aug, 2023 @ 5:13am 
Hello everybody.
first of all, the infinite endurance bug is fixed. When the exoskeleton is turned off, you lose endurance again (how it's supposed to be)

I want to add rare magazines for recipes to upgrade the exosuits. In addition I have to disable all Mk2 and Mk2.1 from spawning in the world. Makes it more satisfying to upgrade the suits as you can't just find Mk.2.1s in the world.
Agent Gaben 28 Feb, 2024 @ 11:50am 
Originally posted by Am Shaegar:
Giving an option for how long the power supply lasts in the game settings would be a pretty nice customization feature to have, similar to how one can alter lightbulb lifespan. So one can potentially set them to not expire or adjust the longevity to fit one's preferrences depending on the server/SP style. Having them option for them not to expire on a server where they are exceptionally rare to admin spawn only would be pretty big boon for some admins, I imagine. I'd appreciate it for sure.
Thanks for considering it, if you do!
+++
little one 23 Mar, 2024 @ 7:05am 
longer power supply
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