Garry's Mod

Garry's Mod

[SWCS] Noble Strike Weapons
Bug Reports
Hey there, and thanks for the amazingly faithful ports! Best Halo weapons I've used so far, but I seem to be getting some fairly major errors.

The main error that's occurring has no lua warning, being that whenever you open the ESC menu while holding both M6Gs or MA37s, their spread will jump from their default all the way to the max- to the point the crosshair prongs go off screen! This does not occur with the M6C, and luckily it seems the snipers also do not suffer from this.

The other error that's occuring is happening whenever I hit Combine soldiers with the weapons, most frequently the main MA37. Here's the warning I'm getting: (Edit: this may be a bug in the weapon base itself, reported it there too.)
[CS:GO Weapons] lua/swcs/sh_effects.lua:903: attempt to index local 'phys' (a nil value) 1. ImpactEffect - lua/swcs/sh_effects.lua:903 2. func - lua/swcs/sh_effects.lua:126 3. unknown - lua/includes/extensions/net.lua:38
Less frequently, this also causes an error to fire conflicting against the addon Realistic Combine Soldier AI, being this:
[[Modified] Realistic Combine Soldier AI] lua/autorun/server/hook.lua:878: Tried to use a NULL entity! 1. GetClass - [C]:-1 2. CombineAI_TakingDamage - lua/autorun/server/hook.lua:878 3. v - lua/autorun/server/hook.lua:917 4. unknown - lua/includes/modules/hook.lua:96 5. DispatchTraceAttack - [C]:-1 6. FireBullets - lua/swcs/sh_util.lua:298 7. FX_FireBullets - lua/weapons/weapon_swcs_base/shared.lua:2202 8. CSBaseGunFire - lua/weapons/weapon_swcs_base/shared.lua:2292 9. PrimaryAttack - lua/weapons/weapon_swcs_base/shared.lua:2349 10. Think_ProcessPrimaryAttack - lua/weapons/weapon_swcs_base/shared.lua:720 11. ProcessActivities - lua/weapons/weapon_swcs_base/shared.lua:916 12. v - lua/weapons/weapon_swcs_base/shared.lua:891 13. unknown - lua/includes/modules/hook.lua:96
Conflicting against the same addon, this occurs when hitting Combine with the SPNKR:
[[Modified] Realistic Combine Soldier AI] lua/autorun/server/hook.lua:878: Tried to use a NULL entity! 1. GetClass - [C]:-1 2. CombineAI_TakingDamage - lua/autorun/server/hook.lua:878 3. v - lua/autorun/server/hook.lua:917 4. unknown - lua/includes/modules/hook.lua:96 5. DispatchTraceAttack - [C]:-1 6. RadiusDamage - lua/swcs/sh_util.lua:500 7. Explode - lua/entities/swcs_spnkr_projectile.lua:75 8. unknown - lua/entities/swcs_spnkr_projectile.lua:51

Finally, one more issue with no warning, being SPNKR rockets do no self damage to the player at all, such as when being fired at a wall or the feet.

I hope things can be cleared up with patches, or at least the non-conflict issues! Addon conflicts are always a bit tricky from what I see.
Last edited by Saturn's Ring; 4 Nov, 2024 @ 3:37pm
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homonovus  [developer] 5 Dec, 2024 @ 4:43pm 
i believe these all of these lua errors have been fixed with the gitlab version of SWCS (CS:GO Weapons), an update is coming soon

as for the SPNKR rockets not dealing self-damage, i think that is due to some addon you have installed
Saturn's Ring 7 Dec, 2024 @ 1:05pm 
Aye, thank you! The recent update to the base fixed the major Lua issues. I'll work on tracking down the SPNKR issue another day, which leaves only the M6G & MA37 spread issue. I had forgotten to note that it occurs only in Single Player, when hosting Multiplayer the spread does not max out.
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