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Also, both they and the Crypt horrors don't seem to be affected by Arkhan 'Right hand of Nagash' ability, which makes me think that they aren't being considered as 'vampiric units'.
This next 3 thing may be more of a balance decision than bugs, but the new lords don't have access to the 'Grand Vizier's Command' skill line, which buff the vampiric units (namely the ghost ones, the crypts and the bats and wolf). The 2nd thing is that the 'first monarch' ability of Arkhan only affects the tainted liche priest and no the normal ones. Lastly the tainted variant lacks the 'High priest' SFO skill line of the normal priest, which buff magic reserves and the artillery units (casket and skull).
Still, awesome mod and a must for the right hand of Nagash.
When i test them side to side vs Greatsword, the Arkhan Ushabti dealt like a 10-15% hp worth of damage in the first volley and then proceed to do like another 10 before entering melee, while the normal TK variant dealt almost a 50% a then proceed to annihilate them. The damage varied between test, but the result where pretty much the same: the tainted Ushabti failled to rout the GS and ended up in melee, while the non-tainted one didn't even smell them.
This problem seem to be exclusive to them, 'cause i also tested the Bonegiant (because it was a similar ranged monster unit) and the Cain Wraith and Necropolis Knights (to check if they still have their area of attack trait) and both groups seem to fine, they just seem to lack the descriptor (hell, i would even say the CW are deadlier).
Well, that it's for my TED talk.