Starbound

Starbound

Galactic Goblins
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dura  [developer] 30 Jan, 2023 @ 9:31pm
suggestions!
got any suggestions? put them here!
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Showing 1-11 of 11 comments
Mr. Meta 31 Jan, 2023 @ 2:39pm 
BYOS support would be good to have to be able to make a ship in the way a goblin would.
dura  [developer] 31 Jan, 2023 @ 3:10pm 
Originally posted by Mr. builder:
BYOS support would be good to have to be able to make a ship in the way a goblin would.
I'll have to figure out how to do that!
Mr. Meta 31 Jan, 2023 @ 4:20pm 
Originally posted by dura:
Originally posted by Mr. builder:
BYOS support would be good to have to be able to make a ship in the way a goblin would.
I'll have to figure out how to do that!
When I get the ability to do so then I'd make a very goblin like ship.
Crane Winters 31 Jan, 2023 @ 6:14pm 
from the Avali BYOS ship support + other races:
Required: BYOS 1.3 or higher, as well as the original mod for the race you want to use.

Use notepad++, or your plain text editor of choice. No Word, wordpad or similar office products, basic notepad will work if you don't have anything else.

Stuff in between <> will need to be replaced.
<racename> = the name of the race as it is used in the the ships folder
<modname> = the name of the custom race mod, as defined in the .modinfo of the original mod.
<enter your name here> = i think you know what to do.

Have the following files in your mod folder (starbound/mods/byoscr<racename>):

.metadata
universe_server.config.patch
/ships/<racename>/blockkey.config
/quests/story/bootship.questtemplate.patch

Note that to make the .metadata file in windows, don't call it .metadata, but add in an extra . at the end, so .metadata.
The dot will disappear, and the file is now in place. Turn off the option hide known extensions in windows explorer. If you do not know how to do that, google it or click here.

One last note before we go into the actual files. The mod included in this tutorial is open to use as reference for what I'm telling below. Use it as an example or a base to edit from, but do NOT keep the blockkey.config, as that one is race specific. Instructions will follow when we get there.

Multiple races within a single mod DO work, as long as all the races are installed. My advice would be to do a seperate mod for each race.

.metadata contents


{
"includes" : ["byos", "<modname>"],
"author" : "Enter your own name",
"description" : "A custom race extension for Amber Talamasca's BYOS, adding <racename> support",
"friendlyName" : "B.Y.O.S. addon for race <racename>",
"name" : "byos<racename>",
"version" : "1.0"
}

universe_server.config.patch contents:

[
{
"op" : "add",
"path" : "/speciesShips/<racename>/-",
"value" : "/ships/byos/byos.structure"
}
]


/quests/story/bootship.questtemplate.patch
Code:
[
{
"op": "replace",
"path": "/completionText",
"value": "There's no repairing this old SAIL anymore. The shiplocker is gone too, you will need to replace them. Use these."
},
{
"op": "add",
"path": "/rewards/0/-",
"value": [
"<racename>techstation",
1
]
},
{
"op": "add",
"path": "/rewards/0/-",
"value": [
"<racename>shiplocker",
1
]
}
]

/ships/<racename>/blockkey.config
This is the only file you will not write yourself, but take from the original mod and adjust. so find the blockkey.config in the original mod, and copy it to this mods ships/<racename> folder
There are 2 steps to editing this file.
1: Find any mention of residual, and change its value from true to false. So "objectResidual" : true becomes "objectResidual" : false and "foregroundResidual" : true becomes "foregroundResidual" : false
2: Find the shiplocker entry. Not the shiplockerTier0 entry, but the one without Tier0 in its name. Now change the value of "object" : "<racename>shiplocker", to "object" : "",

save your files and start your game.
Congratulations! You have just extended the BYOS mod with the custom race of your choosing. Feel free to share the made mod.
eggs_box 3 Feb, 2023 @ 2:03am 
would love to see a patch for the racial traits mod!
SAL3SMAN.com 6 Feb, 2023 @ 12:24pm 
A patch/addon for the "cuter eyes" style would be neat I think!!
Mr. Meta 5 Mar, 2023 @ 6:39pm 
I do hope this mod is soon to acquire a BYOS port or something of the sot because being a goblin in only what could be described as "junk made by a goblin" for the ship sounds both hilarious and very fun to mess around with
AgentKirin 10 Oct, 2024 @ 10:38am 
There's a mod that makes Avali three blocks tall; maybe something similar could be done for these guys?

Also, there's a lot of potential for fun scan dialogue.
dura  [developer] 7 Nov, 2024 @ 8:12pm 
I don't plan on making smaller sprites for goblins, it will be too much work for me and I like having the goblins be able to wear other armors for better customization!
how about other colors for goblins like Red?
green is a nice color and fits but other coloring is always fun for stuff
dura  [developer] 3 Jan @ 9:18pm 
I was absolutely thinking of that!
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