Project Zomboid

Project Zomboid

KI5's Vehicles - Lore-Friendly Names
 This topic has been pinned, so it's probably important
Panopticon  [developer] 7 Jun, 2023 @ 6:01pm
Why No Multiplayer Compatibility?
To have this multiplayer compatible, I need to set the mod to "require" all of the vehicle mods, because the server code is not smart and needs to be spoonfed what to do, unlike singleplayer. This would mean that everyone using this mod would need to play with all of KI5's vehicles, which does not fit everyone's preferences.

There is the option of separating the mod for each vehicle, like how it was initially. However, it is not convenient and adds 20+ mods you need to enable.

Multiplayer is not my priority, and convenience is, so I am going to keep it the way it is. I am down to help someone upload their own multiplayer-compatible version of this mod, as it just requires moving lines and I already finished the hard part. I really dislike having duplicate versions of things and try to minimize it as much as possible, hence I won't do it myself.

You can discuss this below.
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STKed 7 Jul, 2023 @ 7:10pm 
Hi there, I'd love to port this to multiplayer if you don't mind, can you give me any pointers?
Panopticon  [developer] 7 Jul, 2023 @ 7:23pm 
Originally posted by Stalker:
Hi there, I'd love to port this to multiplayer if you don't mind, can you give me any pointers?
All you need to do is find the mod IDs of the vehicles you will be using, and adding them as requirements to the "mod.info" file. It should look like this:
... require=modID1,modID2,etc. ...
and that's it. The translation files will change the strings of the mods that you required or remain dormant for the ones not present, but you can adjust them if you want to remove the lines not being used.
Last edited by Panopticon; 7 Jul, 2023 @ 7:24pm
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