RimWorld

RimWorld

Big and Small - Framework
Red errors, System.NullReferenceException
full log:
https://gist.github.com/HugsLibRecordKeeper/f39643e3eaa885df2c5656f0c91805b6

I have 330 or so mods and I believe it's some sort of soft incompatibility with another mod, I have no idea how to use this log to pinpoint it exactly. The errors don't seem to be affecting my TPS too much, still max TPS in year 4 but it is annoying to see and I'd appreciate any help

the ones that are continuously spamming are at the bottom of the log, the ones that are pointing to

line 7131
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 62ABEE9D]

line 7165
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 420284B0]
Last edited by diamond booger; 13 Oct, 2024 @ 10:32pm
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Showing 1-4 of 4 comments
RedMattis  [developer] 14 Oct, 2024 @ 9:39am 
@diamond booger
Make sure you're on the latest version by unsubscribing and resubscribing. This looks a lot like an issue that was fixed a few days back.
diamond booger 14 Oct, 2024 @ 10:18am 
yep fixed now, didnt realize steam was slow to update mods
RedMattis  [developer] 15 Oct, 2024 @ 10:27am 
Originally posted by diamond booger:
yep fixed now, didnt realize steam was slow to update mods
It's more that it is inconsistent about what it updates. It is very common that I get reports from people who have modlists with both fairly up to date and outdated mods. Mostly likely it has some issue with determining which of your mods should get updated.
Black Onix 28 Nov, 2024 @ 8:06am 
Need help, a similar error pops up. Tried to unsubscribe and re-subscribe to download this mod, but the error still pops up. What could be the problem?

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 48FA6016]
at RimWorld.Faction.GoodwillWith (RimWorld.Faction other) [0x00008] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.Faction.get_PlayerGoodwill () [0x00006] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.Planet.SettlementProximityGoodwillUtility.AppendProximityGoodwillOffsets (System.Int32 tile, System.Collections.Generic.List`1[T] outOffsets, System.Boolean ignoreIfAlreadyMinGoodwill, System.Boolean ignorePermanentlyHostile) [0x00053] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.Planet.SettlementProximityGoodwillUtility.CheckSettlementProximityGoodwillChange () [0x00058] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.FactionManager.FactionManagerTick () [0x0000b] in <2a40c3593b334f29ac3cb3d32d652351>:0
at RimWorld.Planet.World.WorldTick () [0x0000b] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.TickManager.DoSingleTick () [0x00102] in <2a40c3593b334f29ac3cb3d32d652351>:0
- PREFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Postfix(Stopwatch __state)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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