Garry's Mod

Garry's Mod

RP_NYCity
AI Nodes
anyone wanna make a plan to create ai nodes in certain districts? like we could have one person node an area, then forward that file to the next person to node a different area, and so on until we have the whole map noded. slightly ambitious, but it'd be a cool idea
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Showing 1-15 of 17 comments
boostypunk 31 Jan, 2023 @ 1:57pm 
Cool idea, dude :steamsalty:
^1Ro^3Boss 31 Jan, 2023 @ 2:19pm 
this map definately needs ai nodes
Sora 31 Jan, 2023 @ 3:53pm 
I was planning on making an AI node mesh for myself by hand, and doing a look over for the nav mesh to see if it needs any special attention, Fishke said somewhere that I read, that it was a simple nav generate, which will probably have issues or unconnected mesh locations.

If someone else doesn't beat me to it, I'll probably post mine in few days. Depending on fuil map size, Nodes are limited to 4096 per map IIRC. Some area's will likely be without AI nodes.
Delycan 31 Jan, 2023 @ 5:34pm 
Use the nav mesh, and the new addon that makes meshes work as nodes
Mister Twister 31 Jan, 2023 @ 5:58pm 
Originally posted by Kat:
I was planning on making an AI node mesh for myself by hand, and doing a look over for the nav mesh to see if it needs any special attention, Fishke said somewhere that I read, that it was a simple nav generate, which will probably have issues or unconnected mesh locations.

If someone else doesn't beat me to it, I'll probably post mine in few days. Depending on fuil map size, Nodes are limited to 4096 per map IIRC. Some area's will likely be without AI nodes.
oh sweet, my offer still stands, i'm willing to do an entire island but that's okay if you'd just prefer to do it on your own.
Mister Twister 31 Jan, 2023 @ 6:00pm 
Originally posted by Delycan:
Use the nav mesh, and the new addon that makes meshes work as nodes
yeah i was thinking about that, but the issue is the nav mesh is a simple one not really built for NPCs or SNPCs, and also that mod comes with a few bugs and overrides other maps that already have AI nodes, it can get a little annoying when i have to disable and re-enable the addon depending on which map i play on. also when did we become friends on steam? i know i've had you added for a long time but i can't remember how we met lol
Sora 31 Jan, 2023 @ 6:28pm 
The nav mesh provided, has some issues. The "AI Node from Navmesh" addon is nice, but it has some caveats. It also will have issues, given with the provided nav mesh.

] nav_select_obstructed_areas Selected 6 areas. ] nav_select_orphans Selected 1693 areas. ] nav_select_invalid_areas Selected 43 areas.

From my understanding

Obstructed means its blocked by something (usually prop, or world)
Orphaned means it's disconnected from the rest and wont function. (e.g. cannot move from or to. This also can be because some easter eggs or credit room for example)
Invalid means that the area is attempting to traverse to another mesh and it cant. (e.g roof to ground without being connected to either a ladder, or stairs or something is blocking its movement such as a fence or railing)

I've only done one partial side of the map thus far, and it's used 1073/4096 nodes. Still incomplete. I've not begun on the nav mesh yet. It'll be next.

What I have now is basically without apartments and most of the roads are only traversable via crosswalk pathways with an occasional node in the center of the road to j-walk. Once I have most of the exterior done I plan on going back (if I can) to fill in interiors that are left empty (apartments for example) I've also used some links that are extremely long in certain situations because a lack of paths (alleyways) and to save nodes for the final work. I plan to go back and fill in additional spots and lower the link distance between nodes once I have most of the map done.

Edit:
Originally posted by Mister Twister:
Originally posted by Kat:
I was planning on making an AI node mesh for myself by hand, and doing a look over for the nav mesh to see if it needs any special attention, Fishke said somewhere that I read, that it was a simple nav generate, which will probably have issues or unconnected mesh locations.

If someone else doesn't beat me to it, I'll probably post mine in few days. Depending on fuil map size, Nodes are limited to 4096 per map IIRC. Some area's will likely be without AI nodes.
oh sweet, my offer still stands, i'm willing to do an entire island but that's okay if you'd just prefer to do it on your own.

I didn't mean to ignore this reply initially; Thanks for the offer, I'd prefer to do it on my own since AIN file's cant be merged (afaik) so if I altered something with you working on it or vice versa, we would have mismatching files.
Last edited by Sora; 31 Jan, 2023 @ 6:56pm
smol571 31 Jan, 2023 @ 6:58pm 
Originally posted by Delycan:
Use the nav mesh, and the new addon that makes meshes work as nodes
yeah but it doesn't work with vj base npc's
jeffmc123101 31 Jan, 2023 @ 11:07pm 
Originally posted by smol:
Originally posted by Delycan:
Use the nav mesh, and the new addon that makes meshes work as nodes
yeah but it doesn't work with vj base npc's
i used it with vj base npcs and they ... kinda worked, not very good but they worked lol
Sora 1 Feb, 2023 @ 12:01am 
Fishke, If you see this please send me a friend request. I can't add you. Your friends list is full, I would like to add you as contributor to the Mesh/Node addon.

I've hand crafted most of Central District. A lot of the roads are only crossable in certain areas, or at crosswalks. I'm trying to save enough nodes to do both sides of the map, then interiors and then I'll redo the roads if I have enough nodes left over. I'll start working on the Mesh after I finish up the AI Nodes.
Originally posted by Kat:
The nav mesh provided, has some issues. The "AI Node from Navmesh" addon is nice, but it has some caveats. It also will have issues, given with the provided nav mesh.

] nav_select_obstructed_areas Selected 6 areas. ] nav_select_orphans Selected 1693 areas. ] nav_select_invalid_areas Selected 43 areas.

From my understanding

Obstructed means its blocked by something (usually prop, or world)
Orphaned means it's disconnected from the rest and wont function. (e.g. cannot move from or to. This also can be because some easter eggs or credit room for example)
Invalid means that the area is attempting to traverse to another mesh and it cant. (e.g roof to ground without being connected to either a ladder, or stairs or something is blocking its movement such as a fence or railing)

I've only done one partial side of the map thus far, and it's used 1073/4096 nodes. Still incomplete. I've not begun on the nav mesh yet. It'll be next.

What I have now is basically without apartments and most of the roads are only traversable via crosswalk pathways with an occasional node in the center of the road to j-walk. Once I have most of the exterior done I plan on going back (if I can) to fill in interiors that are left empty (apartments for example) I've also used some links that are extremely long in certain situations because a lack of paths (alleyways) and to save nodes for the final work. I plan to go back and fill in additional spots and lower the link distance between nodes once I have most of the map done.

Edit:
Originally posted by Mister Twister:
oh sweet, my offer still stands, i'm willing to do an entire island but that's okay if you'd just prefer to do it on your own.

I didn't mean to ignore this reply initially; Thanks for the offer, I'd prefer to do it on my own since AIN file's cant be merged (afaik) so if I altered something with you working on it or vice versa, we would have mismatching files.

AI NODE FROM NAVMESH ADDON? PLEASE SEND ME THE LINK, I'VE BEEN LOOKING FOR ALL MY LIFE.
Sora 1 Feb, 2023 @ 1:10am 
Mine's not done, but if you send me a friend request (Friend's Only atm) you can access the AI nodes I've done already. Its mostly Central District. A few locations missing (roofs/interiors) The nav mesh isn't done at all yet, but you can use the one provided by the Fishke by dropping it into your maps folder. I'll be hand making another one when I finish nodes for the whole map (as much as possible). Currently working on Union District.

The actual addon in question about AI Nodes from NAV is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905690962
Last edited by Sora; 1 Feb, 2023 @ 1:19am
Delycan 1 Feb, 2023 @ 2:13pm 
The map has random jump nodes and I died because an NPC jumped of the pent house, ragdolled cause of NPC ragdolls, and lands on me
t1ny 2 Feb, 2023 @ 9:36am 
Thank you guys for your service
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