Arma 3
Eldritch Horror Studios - NU6
Silence  [developer] 31 Jan, 2023 @ 9:13am
Scripts
[parameter_1] spawn EHS_Common_fnc_rotateSCP;

/* [player] spawn EHS_Common_fnc_rotateSCP */

// the unit you want to run this script on (e.g player or object variable) - this function is automatically run on SCP's that need it

[parameter_1, parameter_2, parameter_3] call EHS_Common_fnc_spawnSCP;

/* "EHS_SCP_Girl_No_Rotate", player, false ] call EHS_Common_fnc_spawnSCP; */

// SCP classname, unit you want to run on, always make 3 false

[parameter_1, parameter_2, parameter_3] spawn EHS_Hazmat_fnc_scarePlayer;
[parameter_1, parameter_2, parameter_3] spawn EHS_Hazmat_fnc_scarePlayerCultist;
/*
[] spawn EHS_Hazmat_fnc_scarePlayer;
[] spawn EHS_Hazmat_fnc_scarePlayerCultist;
*/

// ^You can run this by double clicking on a player in zeus, and running it in the debug console that pops up^

// unit you want to run on, sound classname (found in cfgSounds/config.cpp in EHS_Sounds), allow gasmask (true/false)

[parameter_1] spawn EHS_Hazmat_fnc_scareRandomPlayer;

/* [] spawn EHS_Hazmat_fnc_scareRandomPlayer; */

// Will choose, and remoteExec one of the scarePlayer functions locally on a random player. (Only that one player can see it!)

[player, true] spawn EHS_Hazmat_fnc_spawnAnomaly;

[player, "AmovPercMevaSnonWnonDf", true] call EHS_Common_fnc_globalAnim;

[["EHS_Long_Intro_1", "EHS_Long_Intro_2"], true] call EHS_Sounds_fnc_musicSoundtrack;

[player, "EHS_Long_Little_Girl", true, true] call EHS_Sounds_fnc_playSound;

Check those sqf files for more info ^