Call of Duty: Black Ops III

Call of Duty: Black Ops III

QUIET COSMOS
BubbleGunz 13 Feb, 2023 @ 4:19pm
SUGGESTIONS AND IDEAS FOR FUTURE MAPS
I very much liked playing on this map despite some of the trouble I had while playing it. I loved the visuals of the map, and it all came together nicely. I will say the overabundance of pictures that were shown gave the impressions that this was a much bigger map than what I saw, yet I still found it to be fun.

There are some criticisms and suggestions that I do have. And if I don't mention one that any one else might have, please feel free to note any you might've had while playing the map. These are not here to dissuade the creator from making more maps, but rather giving them some ideas.

1: Style and aesthetic. As stated before, the visual style of the map is beautiful, it has a nice mixture of Revelations and Buried. Before making this discussion, I'd decided to take a short glimpse at some of the other maps they've created to see what they were like, and I saw that the visuals looked similar to this map. Furthermore, some of the assets look to be reused, such as the four keys, the S.O.P.H.I.A robot, and the pool table. When this ends up happening, your maps start to become blurred together, and start to lose their identity, what makes them different. I have no problems with remasters or maps that build off of preexisting maps, but when you have maps that end up only looking different through the layouts, that's when they start to fall apart. Don't be afraid to take a step outside of your comfort zone.

2: Another thing to be noted that I had also seen in some of your other maps is distancing. I'm all for having custom perks, but on such a small map, you'll run out of areas to place them. Now on some maps (challenge maps for example), this wouldn't be a criticism. It would be best if you were to either reduce the amount of perks on the map, or make the map larger to accommodate for this many perks. For inspiration, look to maps such as Shi No Numa or Origins.

3: Difficulty. I've played lots of maps, some hard, some easy, some boring, and some that challenge me enough to keep trying. As good as I found this map to be, it was extremely underwhelming as long as I knew how to do the Easter Egg. Just because the map mirrors Buried in style doesn't mean it should mirror it in difficulty. The main wonder weapon is just ♥♥♥♥♥♥♥ broken and makes it too easy, and you also have all the other wonder weapons to add onto it. It's always important to give players a challenge to overcome.

Like I've said, the map is great to play on, but it suffers from some drawbacks. I hope my insights on your work of art fill you with determination above all else as you make your next map. 8/10
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raptorguy576 27 Mar, 2023 @ 6:17am 
I actually love the compact nature and multitude of perks as well as the difficulty, (or lack thereof), too many maps have extremely difficult and convoluted Easter eggs, and I think this map is perfect for just chilling and having fun, which I certainly did. The wonder weapon is of course a wonder weapon and supposed to make life easier, and I enjoyed the progression of balance, especially considering the early game and lack of good weapons if not using gun game. I do understand the maps meshing together, but all in all this map is beautiful. I love the vertically but also wish it had a few more areas or corridors to explore.
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