Space Engineers

Space Engineers

Atlas
XaonGames420 30 May, 2024 @ 8:38pm
Seems Broken?
adding this mod to my modlist causes my game to crash with a gpu overheating/Outdated error (my card is still being supported until march 2025; gtx 1050ti 4gb oem)
Logs:
2024-05-30 21:31:09.718 - Thread: 28 -> Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array. at VRage.Render11.GeometryStage.Materials.MyVoxelMaterialsConstantBuffer.UpdateEntry(Int32 voxelMaterialId, MyVoxelMaterialEntry& entry) at VRageRender.MyVoxelMaterials.UpdateMaterial(Int32 matId) at VRageRender.MyVoxelMaterials.OnResourcesGather() at VRageRender.MyRender11.UpdateGameScene(Boolean areFullDrawUpdates) at VRageRender.MyRender11.ProcessStateChanges() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-05-30 21:31:09.718 - Thread: 28 -> Exception Data: Exception Info: Holder ID: 6282; m_runCount: 6282; m_executing: 1; MaximumThreads: 1 Work Options: MaximumThreads: 1, QueueFIFO: False, DebugName: DisposeCommandListsWork, TaskType: RenderPass 2024-05-30 21:31:09.726 - Thread: 28 -> Task Exception Stack: at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-05-30 21:31:09.726 - Thread: 28 -> Showing message 2024-05-30 21:31:09.726 - Thread: 28 -> MyInitializer.OnCrash 2024-05-30 21:31:09.726 - Thread: 28 -> var exception = ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: System.IndexOutOfRangeException: Index was outside the bounds of the array. at VRage.Render11.GeometryStage.Materials.MyVoxelMaterialsConstantBuffer.UpdateEntry(Int32 voxelMaterialId, MyVoxelMaterialEntry& entry) at VRageRender.MyVoxelMaterials.UpdateMaterial(Int32 matId) at VRageRender.MyVoxelMaterials.OnResourcesGather() at VRageRender.MyRender11.UpdateGameScene(Boolean areFullDrawUpdates) at VRageRender.MyRender11.ProcessStateChanges() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-05-30 21:31:12.097 - Thread: 28 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: True ProcessRunTime: 539 PCUCount: 0 IsHang: False GCMemory: 2017 GCMemoryAllocated: 2017 HWAvailableMemory: 2354 ProcessPrivateMemory: 5246 AnalyticId: SE ================================== OFNI HSARC ==================================

game crashes at about 42%