Left 4 Dead 2

Left 4 Dead 2

Silent Hill 1 (1/4)
Sitonai 2 Feb, 2023 @ 7:41pm
My review on the updates.
Ever since PopTheseFools made the silent hill enhanced this addon campaign has been my favorite in L4D2. So I want to share some of my experience with the new updates.

Goods.
1. Chapter 1 has been more interesting by adding this new puzzle to the game. This might not be in favor to L4D2 players who haven't played Silent Hill games but I approve of this one.
2. The added music in some areas made the experience even more suspenseful.
3. A lot of bug fixes just like in Chapter 7 other church where the game pulls you in incorrectly and some players gets stuck.

Bads.
1. Chapter 6. I don't know if this is intentional, however near the starting point from the 4th floor, if a player takes the stairs going to the 3rd floor, a wall will suddenly appear in the 4th floor preventing players who got left behind to progress(fixed).
2. Finale #1, Ok this might be kinda awkward on my part but I prefer this finale before you updated it. First the finale music kinda don't progress when the finale begins in here. Second, I kinda prefer when this finale has the occluders. I feel like those occluders where the survivors and the zombies don't appear not unless really close makes this finale very scary. I understand your intentions to make it more friendly to players playing in here but I feel like its much less scary compared to the previous version.

Overall I love the update! With the exception of finale #1, the campaign even became more immersive!
Last edited by Sitonai; 5 Feb, 2023 @ 12:52pm
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Showing 1-3 of 3 comments
Unknown  [developer] 3 Feb, 2023 @ 7:20am 
Thank you, I appretiate your quick response on the changes. I've put a lot of effort to improve it and I'm not done yet. There are a lot of changes I'm planning and the biggest one will be fixing transitioning of items between chapters.

So about the bads you mentioned. Chapter 6 wall brush is an unfinished concept I tried to add from sh1 game. The doors behind survivors supposed to get locked once the whole team pass through, eventually deleting the whole 4th floor. (Seemingly)I'll try to finish this by the next update, otherwise I'll scrap it until I finish it properly.
As for finale: the occluders bothered too many people, and I couldn't just ignore it. This finale is already hard as it is without them. I also totally agree on music becoming too repetitive during finale. I'll be sure to do something about it as well. After all, it is that suspense that music creates I made the main focus on, making sure that music changes the way it does in OG.
Yesterday, I completed this campaign on expert duo (no bots) with my friend and we figured this finale desperately needs some throwables, I'll be sure to add a few to balance things out. Once again, thank you for your feedback!
Last edited by Unknown; 3 Feb, 2023 @ 9:14am
Sitonai 4 Feb, 2023 @ 6:22am 
I'd also like to add a bug in chapter 3. This doesn't prevent progress but a bug anyways. After you obtained the key from the locker and the key from the pipe, the second door with the red glow can't be opened and will still remain locked. It does prompt however the phrase "So, the key goes in here." The door barricade disappears but the wooden door still remains locked with a red glow.
Last edited by Sitonai; 4 Feb, 2023 @ 6:22am
Unknown  [developer] 4 Feb, 2023 @ 7:29am 
Gotcha. Will fix it in the next update. I'll probably push it tomorrow or maybe even today.
Last edited by Unknown; 4 Feb, 2023 @ 7:29am
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