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Map 2:
- The glitching textures could be the result of me optimizing the map, there were tons like these in the 1st map, but I fixed them all since they are easier to spot in the daylight, I'll look into it. Some screenshots would be great.
- The black wall at the entrance is me messing up the textures for area_portals, this will be fixed in the coming update
- About weapon spawns: I've never played any other versions that have tier 2 weapons spawn earlier than chapter 5, except the version me and PopTheseFools were working on, where there was random tier 2 weapon in the blocked alley with Cheryl's sketchbook. However, this one was never intended to be there. Both sh1 and l4d2 are considered survival horror games, and getting powerful weapons this early on would kinda break the tension. You do have a single mp5 spawn on the 1st chapter, and if you explore well enough, you'll find it. From my experience you don't need anything more powerful than this early on.
Map 3:
- Having M60 spawn on this chapter would absolutely decimate the boss fight you get at the end. Sorry, this ain't happening :/
- Never seeing the phone missing, could be occluders or something else
Map 4:
- Same as Map 2 (never played any other versions that have tier 2 weapon spawns earlier than chapter 5)
- As for suggested weapon spawn spot, there is one actually, look carefully.
I realy hope this helps both people(who actually cares) and you to make this campaing better, I haven't finished the campaing yet but so far up to Another Church, these are the problems I noticed.
About weapon spawning, yes there is a version out there wich more weapons spawns but let me tell you something on this topic, you may disagree with my point but here is the thing:
This campaing is too long, I think it would be best if you scattered weapons of all tiers(including CS) in many [hidden] spots of the maps(like the m16 in the construction site in Map01) than just forcing people to use Tier 1 weapons up to the 6 map or something. I don't suffer from this problem since I use the !shop plugin but still, I would rather have the option to depend on just the default quantity of ammo for each weapon each people find, and these finds being single use not the infinite spawn to be precise.
The m60 thing makes sense, I never though of that lol
About the phone, me neither, I also never seen this bug happening(and I replayed this campaing A LOT), it could be a really rare bug, but I just want to let you know that this happened, since if this happen to a player that never played this he would get confused of wich phone to use.
About the hidden weapon spawn I might know where you are talking about but I forgot where it is right now lol
I would suggest doing the Tier 2 and CS's weapons spawns, like the MP5 on Map01, across most maps to encourage exploring as well, not everyone gets the ~feeling~they should explore the maps other than the puzzles, just saying, it could be a nice touch to encourage more people to look at the rest of the maps, because everytime I play this campaing, in the way this one was made specifically, if people know where to go they always go to that direction instead of exploring, idk if it is just me, but I would like a different experience for this campaing other than rushing point A to B like all L4D2 campaings.
Idk, maybe even adding some Easter Eggs eventually(hopefully? :D)would also add to this, but it's up to you.
Thanks a lot once again for what you are doing mate, right now I just can't believe how well done this campaing already is, I can only imagine how you will make it look (and hopefully, feel like) eventually! :]
As for people rushing for key items is just playstyle of each individual person. Me for example, I don't need stuff to go to various places in this campaign, I can just go there to enjoy the setting, the others may just want to get this over with. Instead of encouraging people scavenging for items, I could have made the keys spawn in different places each time, similar to the 3rd map of ool, which I'm pretty sure would have made a lot of people angry and I'm not going to do that, because the changes I make are aimed at fixing the problems and making everything as close to OG as possible.
As I mentioned before, my most ambitious goal is to fix item transition between all chapters, this will allow me to give you starting weapons on each chapter, in case you start the game from certain chapter, while deleting them, if you reach it yourself. By now, it is done for chapters 2, 5, 7, 9, 10 and 11. The remaining ones will require some work, but will be fixed eventually. The campaign is meant to be hard and tense, but with proper cooperation and having someone, who played the OG, I bet it can be completed under 2 hours. My current record is 2 hours 30 minutes on realism expert
Ah hear you and respect a lot your decisions bro, so good luck and thanks a lot for everything, know that you have my(and everyone else's that loves this campaing) our deepest respect :]
If I find anything else I'll notify it on this thread o/
- I am not sure if this have to do with left 4 bots that I am using, but the bots seem to get stuck on the beginning part of the sewer part, near the beginning of the sewer.
- I know you are more aimed at fixing the bugs and problems but you might want to highlight the dog house at chapter 1, as well as giving hints on the alert doors that you have to shoot on chapter 11, I feel like most first-time players will get stuck there.
- On the chapter that has a lighthouse in it, there are some parts where you get ledge-hanged and bots keeps pushing you, I can't remember on which part of it, but I am sure it on most corner holes on the chain roads, this is kind of minor but I guess you can put invisible wall on the corners? It's hard to elaborate.
I can't do much about bots behaviour, but I'll check it out. As for Nowhere's Alert door, this whole puzzle will be changed to match the original game with some hints added.
If you want me to figure out the cause, I need to know all the details (when it happens. What you do etc.) The possible reason could be some of your custom mods, but I'm not entirely sure