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The 7th chapter can be a boner, but by far is the only toughest challenge you'll face. Judging by what you say, you likely played this campaign in L4D1 and probably some of those other broken L4D2 versions as well. I still try to do my best to tune the balance, while retaining the original. I don't know whether you noticed, but there is a "new" location on the 7th map, which is Police Station in the Alt World. It's not present in any other version of this campaign, not even in the original release for L4D1 by Leafo himself, but it DOES present in the original game. I don't know why Leafo did not include it, but from my experience, it is a real life saver and allowed me to balance out the part to the 2nd boss fight in exactly the way I wanted it, because after the event where you get blocked off in the center of the street, you'll be pretty worn out on supplies. The police station allows you to restock and get a rest. Despite being in the relative position to OG, it's still easy to miss because of all the darkness. From my experience, the campaign is still doable on Realism Expert with proper cooperation, even with 2 players and no bots. (that's the way I did it)
I'm far from done. That Nowhere Update, I spoke so much about will fix all the remaining major issues I'm aware of, but the balance will remain mostly the same. Leafo did extremely well job on placing weapons and supplies to the relative positions of the counterpart items of the OG and I continue this trend in my updates with a few exceptions for balancing purposes. While I work on it, I need as much feedback as I can gather on things that need to be fixed or possibly changed. So your review certainly contributes to it. Thank you again.