Left 4 Dead 2

Left 4 Dead 2

Silent Hill 1 (1/4)
 This topic has been pinned, so it's probably important
[Bug Reporting Thread]
Rules:
1]Don't complain, only report the bugs, respect is always the best choice;
2]Be descriptive of the problem and where, also try to think a bit if some of your mods may contribute to the problem;
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So I'm making a solo run right now and I'll put here some of the problems I'm encountering so far:

-On Map02, when you are on the street going to the School, if you turn to the left, the ground textures are glitching when you move, like 2 textures trying to fight over who should about the other.

-On Map02, at the entrances of the School, I don't know if this is intentional, but there is a black wall on both doors and windows, blocking the player's view from outside -> inside and vice versa when you enter, also, when you enter the school and head to the room on the left, the Scar rifle don't spawn anymore but the SMG(I remember of a version that spawned a Scar there insdead of the SMG).

-On Map03, the M60s don't spawn like on the other version. The phone model, the one that is ringing, didn't appear for me, but I could use it nonethenless.

-On Map04, the Spas/Autoshotgun don't spawn on the van outside as on the other version.

-Suggestion for Map 04, when you exit the house that you enter it from the backyard, when you turn left, there is a tilted street post over the void of the broken road, there is a good place to place a item/weapon spawn.

I just have to say, I'm amazed how many things are better in this version, the floating texts are better to read, the models for the items that you find on the maps are better, better map decorations, and I dunno if it's my impression, but on the dark stages, it's even better to see with the flashlight as well, so far this is even more 10/10 than before :D
Last edited by Karl's brother Gimli; 25 Feb, 2023 @ 8:35pm
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Showing 1-15 of 66 comments
Unknown  [developer] 26 Feb, 2023 @ 3:09am 
Gotta thank you for starting this topic, so let's break down the issues you submitted:

Map 2:
- The glitching textures could be the result of me optimizing the map, there were tons like these in the 1st map, but I fixed them all since they are easier to spot in the daylight, I'll look into it. Some screenshots would be great.
- The black wall at the entrance is me messing up the textures for area_portals, this will be fixed in the coming update
- About weapon spawns: I've never played any other versions that have tier 2 weapons spawn earlier than chapter 5, except the version me and PopTheseFools were working on, where there was random tier 2 weapon in the blocked alley with Cheryl's sketchbook. However, this one was never intended to be there. Both sh1 and l4d2 are considered survival horror games, and getting powerful weapons this early on would kinda break the tension. You do have a single mp5 spawn on the 1st chapter, and if you explore well enough, you'll find it. From my experience you don't need anything more powerful than this early on.

Map 3:
- Having M60 spawn on this chapter would absolutely decimate the boss fight you get at the end. Sorry, this ain't happening :/
- Never seeing the phone missing, could be occluders or something else

Map 4:
- Same as Map 2 (never played any other versions that have tier 2 weapon spawns earlier than chapter 5)
- As for suggested weapon spawn spot, there is one actually, look carefully.
Last edited by Unknown; 26 Feb, 2023 @ 1:49pm
Thanks a lot for replying mate, glad you liked it :]

I realy hope this helps both people(who actually cares) and you to make this campaing better, I haven't finished the campaing yet but so far up to Another Church, these are the problems I noticed.

About weapon spawning, yes there is a version out there wich more weapons spawns but let me tell you something on this topic, you may disagree with my point but here is the thing:
This campaing is too long, I think it would be best if you scattered weapons of all tiers(including CS) in many [hidden] spots of the maps(like the m16 in the construction site in Map01) than just forcing people to use Tier 1 weapons up to the 6 map or something. I don't suffer from this problem since I use the !shop plugin but still, I would rather have the option to depend on just the default quantity of ammo for each weapon each people find, and these finds being single use not the infinite spawn to be precise.

The m60 thing makes sense, I never though of that lol

About the phone, me neither, I also never seen this bug happening(and I replayed this campaing A LOT), it could be a really rare bug, but I just want to let you know that this happened, since if this happen to a player that never played this he would get confused of wich phone to use.

About the hidden weapon spawn I might know where you are talking about but I forgot where it is right now lol

I would suggest doing the Tier 2 and CS's weapons spawns, like the MP5 on Map01, across most maps to encourage exploring as well, not everyone gets the ~feeling~they should explore the maps other than the puzzles, just saying, it could be a nice touch to encourage more people to look at the rest of the maps, because everytime I play this campaing, in the way this one was made specifically, if people know where to go they always go to that direction instead of exploring, idk if it is just me, but I would like a different experience for this campaing other than rushing point A to B like all L4D2 campaings.

Idk, maybe even adding some Easter Eggs eventually(hopefully? :D)would also add to this, but it's up to you.

Thanks a lot once again for what you are doing mate, right now I just can't believe how well done this campaing already is, I can only imagine how you will make it look (and hopefully, feel like) eventually! :]
Unknown  [developer] 27 Feb, 2023 @ 2:36pm 
See, you said it yourself. People who want powerful weapons can get them anyway through various means and I can't stop them and I wouldn't, even if could. Those who don't, will enjoy survival horror experience with scarce weapons and resources. Trust me, when you play this campaign long enough, what you get in the current balance settings will seem too much. Plus, current item spawn spots are mostly the same as in OG. This is how Leafo originally made it, and I only added a few extra ones to balance things out.

As for people rushing for key items is just playstyle of each individual person. Me for example, I don't need stuff to go to various places in this campaign, I can just go there to enjoy the setting, the others may just want to get this over with. Instead of encouraging people scavenging for items, I could have made the keys spawn in different places each time, similar to the 3rd map of ool, which I'm pretty sure would have made a lot of people angry and I'm not going to do that, because the changes I make are aimed at fixing the problems and making everything as close to OG as possible.

As I mentioned before, my most ambitious goal is to fix item transition between all chapters, this will allow me to give you starting weapons on each chapter, in case you start the game from certain chapter, while deleting them, if you reach it yourself. By now, it is done for chapters 2, 5, 7, 9, 10 and 11. The remaining ones will require some work, but will be fixed eventually. The campaign is meant to be hard and tense, but with proper cooperation and having someone, who played the OG, I bet it can be completed under 2 hours. My current record is 2 hours 30 minutes on realism expert
Last edited by Unknown; 27 Feb, 2023 @ 2:45pm
Sitonai 28 Feb, 2023 @ 5:21pm 
There is a problem in the resort area. Before transitioning to the other world the road if like cutoff and doesn't stay visible until you walk through them.
Unknown  [developer] 1 Mar, 2023 @ 4:43am 
@Hu Tao, fixed
Originally posted by Unknown:
See, you said it yourself. People who want powerful weapons can get them anyway through various means and I can't stop them and I wouldn't, even if could. Those who don't, will enjoy survival horror experience with scarce weapons and resources. Trust me, when you play this campaign long enough, what you get in the current balance settings will seem too much. Plus, current item spawn spots are mostly the same as in OG. This is how Leafo originally made it, and I only added a few extra ones to balance things out.

As for people rushing for key items is just playstyle of each individual person. Me for example, I don't need stuff to go to various places in this campaign, I can just go there to enjoy the setting, the others may just want to get this over with. Instead of encouraging people scavenging for items, I could have made the keys spawn in different places each time, similar to the 3rd map of ool, which I'm pretty sure would have made a lot of people angry and I'm not going to do that, because the changes I make are aimed at fixing the problems and making everything as close to OG as possible.

As I mentioned before, my most ambitious goal is to fix item transition between all chapters, this will allow me to give you starting weapons on each chapter, in case you start the game from certain chapter, while deleting them, if you reach it yourself. By now, it is done for chapters 2, 5, 7, 9, 10 and 11. The remaining ones will require some work, but will be fixed eventually. The campaign is meant to be hard and tense, but with proper cooperation and having someone, who played the OG, I bet it can be completed under 2 hours. My current record is 2 hours 30 minutes on realism expert

Ah hear you and respect a lot your decisions bro, so good luck and thanks a lot for everything, know that you have my(and everyone else's that loves this campaing) our deepest respect :]

If I find anything else I'll notify it on this thread o/
Zephyy... 1 Apr, 2023 @ 4:44am 
When I play multiplater with my brother, it always say connection failed after 10 retries
Unknown  [developer] 1 Apr, 2023 @ 4:58am 
Originally posted by Zephyy...:
When I play multiplater with my brother, it always say connection failed after 10 retries
This error means that either you or your brother have connection problems. This has nothing to do with the campaign itself
Last edited by Unknown; 3 Apr, 2023 @ 10:55pm
Interneted 24 Apr, 2023 @ 9:19pm 
I've tried playing it again after this much update with bots and after years of not playing it again, the updates along the way are faithful, I want mention some suggestions and issues though, I am sorry I can't really mention some chapters and parts they are on.

- I am not sure if this have to do with left 4 bots that I am using, but the bots seem to get stuck on the beginning part of the sewer part, near the beginning of the sewer.

- I know you are more aimed at fixing the bugs and problems but you might want to highlight the dog house at chapter 1, as well as giving hints on the alert doors that you have to shoot on chapter 11, I feel like most first-time players will get stuck there.

- On the chapter that has a lighthouse in it, there are some parts where you get ledge-hanged and bots keeps pushing you, I can't remember on which part of it, but I am sure it on most corner holes on the chain roads, this is kind of minor but I guess you can put invisible wall on the corners? It's hard to elaborate.
Last edited by Interneted; 24 Apr, 2023 @ 9:20pm
Unknown  [developer] 24 Apr, 2023 @ 10:19pm 
Originally posted by Interneted:
I've tried playing it again after this much update with bots and after years of not playing it again, the updates along the way are faithful, I want mention some suggestions and issues though, I am sorry I can't really mention some chapters and parts they are on.

- I am not sure if this have to do with left 4 bots that I am using, but the bots seem to get stuck on the beginning part of the sewer part, near the beginning of the sewer.

- I know you are more aimed at fixing the bugs and problems but you might want to highlight the dog house at chapter 1, as well as giving hints on the alert doors that you have to shoot on chapter 11, I feel like most first-time players will get stuck there.

- On the chapter that has a lighthouse in it, there are some parts where you get ledge-hanged and bots keeps pushing you, I can't remember on which part of it, but I am sure it on most corner holes on the chain roads, this is kind of minor but I guess you can put invisible wall on the corners? It's hard to elaborate.

I can't do much about bots behaviour, but I'll check it out. As for Nowhere's Alert door, this whole puzzle will be changed to match the original game with some hints added.
Sitonai 27 Apr, 2023 @ 9:26pm 
After the most recent update, map 7 Other Church has no stringtable. My game froze and returned to the main menu when someone joined in midgame.
Unknown  [developer] 27 Apr, 2023 @ 9:35pm 
Originally posted by Sitonai:
After the most recent update, map 7 Other Church has no stringtable. My game froze and returned to the main menu when someone joined in midgame.
Yeah, thanks for reporting this. This particular issue affects Linux users. I'll rebuild stringtable today for all chapters
Sitonai 28 Apr, 2023 @ 5:31am 
Originally posted by Unknown:
Originally posted by Sitonai:
After the most recent update, map 7 Other Church has no stringtable. My game froze and returned to the main menu when someone joined in midgame.
Yeah, thanks for reporting this. This particular issue affects Linux users. I'll rebuild stringtable today for all chapters
No not just linux. I am windows and it did happen.
učo73 29 Apr, 2023 @ 1:14pm 
Game crashed on 7th chapter every time.
Unknown  [developer] 29 Apr, 2023 @ 1:22pm 
Originally posted by učo73:
Game crashed on 7th chapter every time.
Ugh, this issue has been reported multiple times. Apparently this happens due to missing stringtable dictionary, which I already added in recent update for all maps. So I'm out of options. I don't know what causes it and I can't reproduce it on my end. My game never crashes on this chapter and it never crashes for my friends either. And neither anyone who I played with in public games.

If you want me to figure out the cause, I need to know all the details (when it happens. What you do etc.) The possible reason could be some of your custom mods, but I'm not entirely sure
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