Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
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Cataph  [udvikler] 7. maj 2023 kl. 6:07
FULL UNIT LIST
[updated as of may 2023]




Note again: most units are NOT shared among the three factions! What you see in custom battle selection is a unified roster for technical and room reasons.



LEGENDARY LORDS:
Borgio the Besieger
Tilean Prince. Hard-hitting and durable fighter, also notorious siege attacker. Since he's also a Merchant Prince, he keeps some of their skills and abilities, but has no monstrous mount.
Lucrezzia Belladonna
Expat Tilean death wizard and support-heavy lord. Adept at diplomacy manipulation and heromancy, which includes overbuffing another character (or herself).
Gashnag the Black Prince
A shadow wizard and incognito Strigoi vampire. Trades Hunger and vampiric spells for more illusion-based effects to carry the army.
El Cadavo
Tilean commander and adventurer with a bit of a revenant complex. He doesn't like Mazdamundi, reciprocated. Like Borgio but for different reasons, a tough and dirty melee fighter.
Marco Colombo
Tilean Prince, marksman and explorer. Uniquely able to have good relations with Lizardmen, and can grab a unique crossbow.
Lorenzo Lupo
Tilean Prince from Luccini, one of the best melee fighters. Not a starting LL, can be unlocked by anybody who upgrades Luccini's Acropolis and then through Plutocracy.




...now for the LLs evolved from in-game and community inputs rather than formal lore.[www.patreon.com]
Leonardo Catrazza
Tilean Prince and duellist. Notable for a business-like outfit and attitude, and for a jade griffon.
Lupio Sunscryer
aka Jerkface. Flamboyant and gold-crazed ruler of Magritta, notable for tax income and a liking for handguns in his army. Fights with a halberd or on a demigryph.
Eustaquio Sunscryer
Lupio's undead dad and a walking joke about boomers. Not a starting LL, can be unlocked through an intentionally-annoying questline between Magritta and Nehekhara.
Valmir Gausser
Border Prince with a penchant for keeping kinship with Dwarfs and arabyan loot, including a Radiant Pegasus.




New generic LORDS:
Mercenary General (all)
A generic melee fighter, sword and shield, for when you need a solid ol' and reliable frontline. Can't get a monster mount on his own but you can buy ONE griffon from Plutocracy regardless of level.
Merchant Prince (Tileans, Bilbali, Colonies)
Not one for direct combat, but brings a whole array of support skills to compensate, including big buffs for his units and morale debuffs for the enemy, and a vast skillset of blue skills.
Note: by old TT rules, Princes were actually even better fighters than Empire Generals; I chose to represent them in a different way because Generals are already pretty buffed in the game.
Lord Inquisitor (Estalia)
Between the Prince and a General in terms of combat prowess, but vastly beyond them in sheer fanaticism. Brings a whole lot of support skills, especially anti-chaos, and may ride a hippogryph.
Pathfinder (both Border Princes)
The leaders of the Border Rangers. A missile/skirmishing Lord that heavily buffs light troops and can lead good flanking maneuvers on the battlefield. Extra-gritty and can acquire a repeater handgun.
High Eagle
Rare lord that can only be acquired once or twice per campaign. Local top boss of the Myrmidian cult with various specializations.


New HEROES:
Mercenary Captain
Hybrid fighter with blunderbuss for ranged support or AP melee.
Priestess of Myrmidia
In their customary blue and bright white attire, Priests and Knights of Myrmidia are officers inside the Order of the Eagle who are not only devout disciples of the Goddess, but are also highly trained for combat and, most famously, tactics, which is a theme just as sacred to the cult as the struggle against chaos and the undead. Priestesses lead from the front, traditionally fight with spear and shield, and bolster the resolve of the troop.
Master Duellist
Aka the best Diestros in some parts. Relatively squishy but anti-infantry mincers. They develop particular skillsets in campaign. Swaps to dual pistols on horseback for skirmishing ap damage.



New UNITS:
Militia Spearmen
Numerous basic levies with sticks and big shields, they know they're fodder. They are one of the few shielded units in most of the TEB rosters.
Half Pikes
Numerous levies with pikes. Surprisingly cost-effective, but nevertheless squishy.
Billmen
A generalist halberd unit that sacrifices some anti-large bonus for versatility, and some sorely needed early AP. Thus they complement all the pikes and spears and crossbows you're likely to get.
Crossbowmen
What is says on the lid. Better crossbows than average.
Handgunners
Ditto. Pack more punch at shorter range than average.
Pikemen (not Border Princes)
Well-armoured and efficient troops, main stay of tilean and estalian armies. Above-average attack capabilities for spearmen. Pike-and-shot tactics are encouraged.
Republican Guard (Tileans)
Units of the most hardened veterans in well-earned gear, assembled to protect generals and treasurers. A generalist halberd unit that sacrifices some anti-large bonus for versatility. Not to be confused with Ricco's Republican Guard regiment of pikemen.
Pavise Crossbowmen (Tileans and Colonies)
Missile superiority troops, although expensive and slow they will usually stomp down enemy skirmishers.
Duellists
Melee mincers against stuff that doesn't have too much armour.
Montante Swordsmen (not Border Princes)
Experienced greatsword duellists. Won't punch as hard as other great weapon units, but relatively tough.
Light Cannons
Quick firing and cheap, although less powerful than dwarven and imperial cannons, they are efficient artillery all around.
Broken Lances (Tileans)
Shieldless and relatively-fast shock cavalry.
Noble Retinue (not Border Princes)
Best shock cavalry in the south, period. Encourage and extra bonus vsLarge for cavalry superiority.
Knights Encarmine (Tileans)
Aka Ferrari Boys, Spoiled noblemen that repaint their flashy red armour after each combat, assuming they indeed lower themselves to fight. Specialized in anti-infantry.
Carabiniers (Tileans)
Decently-armoured mounted handgunners, versatile unit that can become extremely precious with tech and lord buffs.
Cranequiniers
Also armoured mounted crossbowmen. Compared to Carabiniers, they have melee AP instead of ranged for good hit and runs. OC rivalry with Carabiniers as a whole.
Knights of the Righteous Spear (not Colonies)
Shield and spear knights devoted to Myrmidia, tough and strong against other cavalry.
Sisters of Fury (not Colonies)
Elite spear infantry and support from the Order of Fury and Myrmidia the Wrathful.
Black Watch (Estalia, Bilbali)
Aristocratic fanatics in service to both the cult of Myrmidia and the Estalian Inquisition. Expensive but solid halberdiers.
Royal Guard (Estalia, Bilbali)
Veteran musketeers clad in good armour and using above-average handguns.
Adventurers (Estalia, Bilbali, Colonies)
Shrewd swordsmen who can be counted upon against any infantry and not to be scared easily.
Riders (Estalia, Bilbali, Colonies)
Mounted adventurers and sneaky buggers with their dual pistols and good armour.
Lancers (Estalia, Bilbali, Colonies)
Agile and cheap shock cavalry.
Irranan Hillmen (Estalia, Bilbali)
Agile guerrilla with javelins. Kinda squishy but good damage in a pinch.
Shieldbearers (both Border Princes)
Heirs to the greek-like conquerors of old hailing from the western Border Princes, well-trained and using dwarf-crafted gear.
Swashbucklers (both Border Princes and Colonies)
The meanest mercenaries that happened to be for hire in the region. Deceiptevely-good unit that shines when strafing or helping other units thanks to their melee contact effect.
Light Scouts (both Border Princes)
Light cavalry comparable to bretonnian yeomen, sucks at frontal charges.
Enforcers (both Border Princes)
Horse archers with poison arrows and AP melee for hit and runs.
Militia Archers (both Border Princes)
Cheap dakka.
Freelance Knights (both Border Princes)
Bretonnian-like shock cav, middle ground between Errant and Realm.
Carlsson Militia (both Border Princes)
Fairly tough and professional melee cavalry.
Border Rangers (both Border Princes)
Kings among light skirmishers, can be buffed to become a reliable irregular force.
Uvetovsk Kossars (both Border Princes)
Heirs of Kislevite immigrants who act as a Kossar guard to anybody willing to pay. Tough missile unit with melee AP. More info on this one and the new basic units here.[www.patreon.com]
Paymaster Wagon
Carries the army's treasure and buffs nearby units. It mustn't be killed.
Tortoise Tank
[www.patreon.com]
Wacky Da Miragliano prototype resurrected for limited use, unlocked through a tech line. Spinning is a good trick.


REGIMENTS OF RENOWN
Rors straight outta lore.

Alcatani Fellowship
Larger but slightly below average unit of pikemen, with encourage.
Ricco's Republican Guard
The best pikemen on the market, with above average stats and full plate armour. Also bling.
Pirazzo's Lost Legion
Pikemen that come with a crossbow detachment.
Leopard Company
Immune to psychology pikemen with better armour.
Voland's Venators
Drunken lot but among the best heavy cavalrymen in the Old World.
Vespero's Vendetta
The highest-skilled and best-dressed unit of duellists, with extra gimmicks like fear and charge def.
Marksmen of Miragliano
Best crossbowmen in the south.
Braganza's Besiegers
Contenders for that title, if not for skill for their high protection as pavise crossbowmen.
Anakonda's Amazons
Exotic light infantry.
Knights of Origo
Bretonnian dismounted knights with anger issues.
Al Muktar's Desert Dogs
Quick and fearsome light cavalry.
Cursed Company
Self-replenishing undead regiment, reliant on its officer.
Mengil Manhide's Manflayers
Heavily armoured Dark Elf Shades, plus poison and a touch too much cannibalism.
Asarnil the Dragonlord
High Elf exile on a Star Dragon. Nuff said.
Tichi-Huichi's Raiders
Skink Horned One riders. Expensive but scary for OW standards.
Bronzino's Galloper Guns
Light horse cannons that can be quickly deployed across the battlefield.
Birdmen of Catrazza
Crossbow marksmen on Leonardesque wings.

COMPANIES OF RENOWN (aka Regiments of Community)
RoRs straight outta game and community inputs, but still well fluffy.

Dietershafen's Fist
Republican Guard with heavy weapons and shields.
Estragon's Pariah
Adventurer/Swashbuckler hybrid carrying Cathayan loot but cursed by Tzeentch.
Verena's Owls
Fair-hearted archers with encourage.
Sons of Strygos
Strygan snipers with magic bullets.
Ussingen Challengers
Barded and greatsworded Broken Lances known for being a match to imperial Reiksguard.
The Prince's Own
Greatsword Black Watch with dirty secrets.
Knights of the Starry Shield
Divined-up Knights of the Righteous Spear with anti-undead abilities.
Otho's Unlucky Organ
Messy organ guns crewed by Slayers.
Gunnslieb's Rustlers
Dirty-fighting light cavalry and glorified (?) bandits.
Knights Forlorn of Monte Castello
Grim Knights Encarmine with bows.
Ugoletti's Floating Ordnance
ROR Tortoise Tank. Peak Warhammer tongue in cheek, I guess. This one is unlocked together with the basic tanks.
Sidst redigeret af Cataph; 8. maj 2023 kl. 4:19