Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The bug, however, breaks the game completely. It has only recently, within the past week or so, begun breaking any and all bosses we face in any world, new or old. Whenever a boss kills one of us in game, the boss instantly despawns, but only for the player that died. The other player however, sees the boss still moving around, but cannot be harmed/harm the boss.
I have tried disabling all other mods, and leaving only this mod enabled, and the issue persists, as well as disabling/unsubscribing from all mods, and re-enabling only this one, to no avail.
disable the instant respawn config when playing multiplayer to fix it.
Report: Issues with certain accessories in "banks"
Architect Gizmo Pack doesn't appear to function at all, while Brick Layer and Portable Cement Mixer actually reduce tile and wall speed respectively.
edit: now it's fixed :)
ETA: ty for the quick fix, is working now :)
Edit: Forgot to add that I'm running mods that affect loot tables, those being Calamity and Infernum. The issue seems to arise even when having those mods disabled, but still worth mentioning!
I haven't seen this before but only happened once we added this mod the rest behaved well with each other in the past
I'll take a look