Rain World

Rain World

SBCameraScroll
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Watcher: Stretched room??
Steps: Warp anywhere then enter a new room. (i encountered this in Torrid Desert

Result: https://imgur.com/a/CT1jnyQ

Intended Result: https://imgur.com/a/OoOrgLp
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Showing 1-15 of 16 comments
SchuhBaum  [developer] 7 Apr @ 1:02pm 
I have not encountered this yet. Maybe you can send the logs (see the section BUG REPORTS).
Originally posted by SchuhBaum:
I have not encountered this yet. Maybe you can send the logs (see the section BUG REPORTS).
i think this doesn't generate a log for some reason
Had this happen in fetid glen and salination as well. Not sure of what exactly is causing it, might be single screen rooms but i'm not sure yet. Going to try and get more info tonight
Tried messing with different options and it seemed like the effect generally remained, Just-in time merging, single room scrolling, clearing cache. I think its just single camera rooms (but not shelters?) with stretched textures. Disabled everything but this and official stuff. Haven't tried to reproduce outside of the watcher campaign.

Will update if I figure anything else out
Checked the rooms without the mod enabled and they weren't single cam rooms, Must be one of the watcher room effects. Some of the weird rift like effects that are in rooms that don't actually have portals
SchuhBaum  [developer] 8 Apr @ 12:49am 
Can you list room names. When you have the dev tools mod active you can press O. The short name is in the top-middle in yellow text.

Note that even when the exceptionLog is not generated there is still the consoleLog.txt file that can help.

I fixed a related issue in v3.0.4. But that one only happened when just-in-time merging was disabled and the caching / merging was too slow. You warped before the texture was ready.
I'll go back and find them tomorrow
Wisazrid 8 Apr @ 11:39am 
Originally posted by SchuhBaum:
Can you list room names. When you have the dev tools mod active you can press O. The short name is in the top-middle in yellow text.

Note that even when the exceptionLog is not generated there is still the consoleLog.txt file that can help.

I fixed a related issue in v3.0.4. But that one only happened when just-in-time merging was disabled and the caching / merging was too slow. You warped before the texture was ready.
room name is WTDA_B10
logs and stuff: https://discord.com/channels/291184728944410624/431534164932689921/1359235972029612063
Room in fetid glen: WARC_A05

teleported myself around to the other rooms that I noticed the issue in fetid glen and salination but the rest didn't have it anymore. I'll go back with just in time merging off and see if that helps

Console log pastebin [pastebin.com]
Last edited by ShortBear; 8 Apr @ 2:01pm
Yeah that room is still doing it, But only the half of the room that the effect is in. Maybe the effect is showing another room behind it and that's getting scaled according to the base rooms parameters? (don't listen to me I don't actually know what i'm doing lol)

Thanks for your patience in helping us!

Edit: Stretch glitch[i.imgur.com] got a screenshot from another region that shows it happening much more clearly. The effect seems too be proportioned much larger than it should be.
Last edited by ShortBear; 8 Apr @ 2:01pm
SchuhBaum  [developer] 9 Apr @ 10:23am 
@Wisazrid:

From the consoleLog:
SBCameraScroll: The warp room WTDA_B10 is blacklisted (for now). Try to change screens as a workaround.

This room was stretched?? This sounds like the case that I tried to address in v3.0.4.

Context:
If this behaves as intended then: This room would not be stretched. Instead, you get the vanilla camera (i.e. the room is blacklisted) until you change screens, then the merged texture is ready and can be used. The camera should not scroll until then.
This is intended to be a one-time workaround.
SchuhBaum  [developer] 9 Apr @ 10:30am 
Yes, thanks for pointing that out. I have the stretched effect in WARC_A05 too.

My guess is that this is shader bug. This is probably some Watcher shader that I need to modify.
SchuhBaum  [developer] 9 Apr @ 10:45am 
"SBCameraScroll: The warp room WTDA_B10 is blacklisted (for now). Try to change screens as a workaround."

Actually, this does not make sense. B10 is not a warp room. Hm.. You also entered from the right in the image. But the warp portal is on the left.

How did you do this (step-by-step)? Did you create a warp portal using the watcher ability?
Originally posted by SchuhBaum:
"SBCameraScroll: The warp room WTDA_B10 is blacklisted (for now). Try to change screens as a workaround."

Actually, this does not make sense. B10 is not a warp room. Hm.. You also entered from the right in the image. But the warp portal is on the left.

How did you do this (step-by-step)? Did you create a warp portal using the watcher ability?
Entered from right and no i didn't use watcher's rift ability (didn't have it at timer)
SchuhBaum  [developer] 12 Apr @ 10:07am 
WARC_A05 should be fixed in v3.0.5. More generally, all overlapping ripple textures should have the correct size now. For some reason A05 overlaps with itself when using the ripple effect.

(Note: Use just-in-time merging if not done already. I will only keep that option from the next update onwards. And in the meantime any issues resulting from disabling just-in-time-merging will be ignored.)
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